using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EventLevel45Actor2 : ActorController { public override bool Interaction() { switch (GameManager.Instance.PlotManager.PlotDictionary[12]) { // 状态 1 交易 case 1: GameManager.Instance.UIManager.ShowInteractionDialog(GetComponent().Name, "我能提升你 2000 点生命值,只需 1000 金币你就能得到它。", "我买了", "不需要", () => { // 花费 1000 金币 if (GameManager.Instance.PlayerManager.PlayerInfo.Gold < 1000) { GameManager.Instance.UIManager.ShowInfo("金币不够哦~再去历练一下叭~"); // 音频播放 GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "No"); return; } GameManager.Instance.PlayerManager.PlayerInfo.Gold -= 1000; // 提升生命 GameManager.Instance.PlayerManager.PlayerInfo.Health += 2000; // 变更剧情状态 GameManager.Instance.PlotManager.PlotDictionary[12] = 2; // 打开人物控制器 GameManager.Instance.PlayerManager.Enable = true; // 音频播放 GameManager.Instance.SoundManager.PlaySound(ESoundType.Effect, "Yes"); }); break; case 2: string talk = "神圣盾能免疫魔法攻击,但它被藏在异界内。"; // 商人说话 GameManager.Instance.UIManager.ShowDialog(GetComponent().Name, new List { talk }, () => { // 记笔记 GameManager.Instance.PlayerManager.AddInfoToNotepad(talk); // 打开人物控制器 GameManager.Instance.PlayerManager.Enable = true; // 音频播放 GameManager.Instance.SoundManager.PlaySound(ESoundType.Music, "41-48"); // NPC 回收 GameManager.Instance.PoolManager.RecycleResource(gameObject); }); break; default: break; } return false; } }