diff --git a/Assets/DebugOpen.cs b/Assets/DebugOpen.cs new file mode 100644 index 0000000..b66e724 --- /dev/null +++ b/Assets/DebugOpen.cs @@ -0,0 +1,23 @@ +using UnityEngine; + +public class DebugOpen : MonoBehaviour { + + public Debugger debugger; + + void Awake() + { + debugger.gameObject.SetActive(false); + } + + // Update is called once per frame + void Update () { + //按住上方向键+三角建,再按下X键 + if (Input.GetKey(KeyCode.JoystickButton3) && Input.GetKey(KeyCode.JoystickButton8)) + { + if (Input.GetKeyDown(KeyCode.JoystickButton0)) + { + debugger.gameObject.SetActive(true); + } + } + } +} diff --git a/Assets/DebugOpen.cs.meta b/Assets/DebugOpen.cs.meta new file mode 100644 index 0000000..1a6a8ee --- /dev/null +++ b/Assets/DebugOpen.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f4bf72723ac1f6d4b857a876100cd015 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/Home.unity b/Assets/Scenes/Home.unity index 5e960b8..5c3cb37 100644 Binary files a/Assets/Scenes/Home.unity and b/Assets/Scenes/Home.unity differ diff --git a/Assets/Scripts/Controller/UI/HomeCanvasController.cs b/Assets/Scripts/Controller/UI/HomeCanvasController.cs index 3d3198e..beb3b00 100644 --- a/Assets/Scripts/Controller/UI/HomeCanvasController.cs +++ b/Assets/Scripts/Controller/UI/HomeCanvasController.cs @@ -6,50 +6,64 @@ using UnityEngine.UI; public class HomeCanvasController : MonoBehaviour { - private Button newGameButton; - private Button loadGameButton; - private Button exitGameButton; + private Button newGameButton; + private Button loadGameButton; + private Button exitGameButton; - private void Awake() - { - newGameButton = transform.Find("Panel").Find("NewGameButton").GetComponent