From 5bc99543a3e5b154921be508db28f9bd21dd4950 Mon Sep 17 00:00:00 2001 From: sin365 <353374337@qq.com> Date: Mon, 27 Mar 2023 11:10:13 +0800 Subject: [PATCH] =?UTF-8?q?=E5=AE=8C=E5=96=84?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- ModifyQuest.cs | 40 ++++++++++++++++++++++++++++++---------- Program.cs | 19 +++++++++++++++---- README.md | 6 ++++++ 3 files changed, 51 insertions(+), 14 deletions(-) diff --git a/ModifyQuest.cs b/ModifyQuest.cs index 229e060..77912d8 100644 --- a/ModifyQuest.cs +++ b/ModifyQuest.cs @@ -13,9 +13,16 @@ namespace MHFQuestToMH2Dos const int cMax_MonsterID = 0x49; const int cMax_ItemID = 0x031D; - const int cMax_GuTi = 0x14; + const int cMax_GuTi = 0xA; const int cMax_QuestStar = 8; + const int cModify_QuestID = 0xEA74; + + /// + /// 道具ID超出最大限制时,修改为【不可燃烧的废物】 + /// + const int cModify_OutOfItemID = 0x00AE; + /// /// Dos中无意义数据 /// @@ -279,7 +286,7 @@ namespace MHFQuestToMH2Dos //整个长度 int QuestContenAllLenght = QuestQuestMsgPtr_CurrIndex - _QuestNametPtr; - Log.HexInfo(_QuestContentPtr, "确定【文本组】结束位置{0},整个长度{1}", _QuestNametPtr, QuestContenAllLenght); + Log.HexInfo(QuestQuestMsgPtr_CurrIndex, "确定【文本组】结束位置{0},整个长度{1}", _QuestNametPtr, QuestContenAllLenght); Log.HexInfo(_QuestNametPtr, "取出【任务文本】原始数据"); //取出原始数据 @@ -366,7 +373,16 @@ namespace MHFQuestToMH2Dos //任务星 int _QuestStart = HexHelper.bytesToInt(target, cQuestInfo_Star_Lenght, _QuestInfoPtr + cQuestInfo_Star_Offset); - Log.HexColor(ConsoleColor.Magenta,_QuestInfoPtr + cQuestInfo_Star_Offset, "任务星级->{0}", _QuestStart); + + if (_QuestStart > cMax_QuestStar) + { + Log.HexWar(_QuestInfoPtr + cQuestInfo_Star_Offset, "任务星级超出限制 ->{0},修正为2Dos星最大值{1}", _QuestStart, cMax_QuestStar); + HexHelper.ModifyIntHexToBytes(target, cMax_QuestStar, _QuestInfoPtr + cQuestInfo_Star_Offset, cQuestInfo_Star_Lenght); + } + else + { + Log.HexColor(ConsoleColor.Magenta, _QuestInfoPtr + cQuestInfo_Star_Offset, "任务星级->{0}", _QuestStart); + } int _QuestTargetMapID = HexHelper.bytesToInt(target, cQuestInfo_TargetMapID_Lenght, _QuestInfoPtr + cQuestInfo_TargetMap_Offset); if (_QuestTargetMapID > cMax_MapID) @@ -380,6 +396,11 @@ namespace MHFQuestToMH2Dos uint _QuestID = HexHelper.bytesToUInt(target, cQuestInfo_QuestID_Lenght, _QuestInfoPtr + cQuestInfo_QuestID_Offset); Log.HexTips(_QuestInfoPtr + cQuestInfo_QuestID_Offset, "任务编号【{0}】", _QuestID); + if (_QuestID < 60000) + { + HexHelper.ModifyIntHexToBytes(target, cModify_QuestID, _QuestInfoPtr + cQuestInfo_QuestID_Offset, cQuestInfo_QuestID_Lenght); + Log.HexTips(_QuestInfoPtr + cQuestInfo_QuestID_Offset, "任务编号【{0}】小于60000,修正为【{1}】,使其可下载", _QuestID, cModify_QuestID); + } //从前4字节取出指针 定位任务信息位置 int _QuestContentPtr = HexHelper.bytesToInt(target, 4, _QuestInfoPtr + 36); @@ -395,8 +416,8 @@ namespace MHFQuestToMH2Dos if (_GuTiValue > cMax_GuTi) { - - Log.HexColor(ConsoleColor.Blue, 0x48, "固体值 ->{0}", _GuTiValue); + Log.HexWar(0x48, "固体值超出限制 ->{0},修正为2Dos最大值{1}", _GuTiValue, cMax_GuTi); + HexHelper.ModifyIntHexToBytes(target, cMax_GuTi, 0x48, 4); } else { @@ -497,9 +518,11 @@ namespace MHFQuestToMH2Dos int ItemID = HexHelper.bytesToInt(target, 2, CurrPtr + 0x02);//道具ID int count = HexHelper.bytesToInt(target, 2, CurrPtr + 0x04);//数量 + //判断道具ID是否超限 if (ItemID > cMax_ItemID) { - Log.HexWar(CurrPtr, "第{0}个报酬道具,ID->{1}道具ID超出最大可能{2},属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】", setCount, ItemID, cMax_ItemID); + Log.HexWar(CurrPtr, "第{0}个报酬道具,ID->{1}道具ID超出最大可能{2},属于MHF道具【" + MHHelper.Get2MHFItemName(ItemID) + "】,将其修正为【不可燃烧的废物】ID->{3}", setCount, ItemID, cMax_ItemID, cModify_OutOfItemID); + HexHelper.ModifyIntHexToBytes(target, cModify_OutOfItemID, CurrPtr + 0x02, 2); } else { @@ -507,7 +530,6 @@ namespace MHFQuestToMH2Dos Log.HexColor(ConsoleColor.Green,CurrPtr,"第{0}个报酬道具,道具ID->{1} 【"+ MHHelper.Get2DosItemName(ItemID) + "】 概率->{2} 数量->{3}", setCount, ItemID, Pr, count); } - //TODO 判断道具ID是否超限 CurrPtr += 0x06;//前推游标 } } @@ -552,11 +574,9 @@ namespace MHFQuestToMH2Dos //报酬组类型 int _BOSSID = HexHelper.bytesToInt(target, 0x04, CurrPtr); - - if (_BOSSID > cMax_MonsterID) { - Log.HexWar(CurrPtr, "第{0}个BOSS,ID->{1} 大于了 最大ID{2} 属于MHF怪物", BOSSIndex, _BOSSID, cMax_MonsterID); + Log.HexWar(CurrPtr, "第{0}个BOSS,ID->{1} 大于了 最大ID{2} 属于MHF怪物,该任务无法使用", BOSSIndex, _BOSSID, cMax_MonsterID); } else { diff --git a/Program.cs b/Program.cs index 8a0e9db..991d112 100644 --- a/Program.cs +++ b/Program.cs @@ -8,10 +8,14 @@ namespace MHFQuestToMH2Dos const string InDir = "Input"; const string OutDir = "Out"; + const string Ver = "0.2.1"; static void Main(string[] args) { - Console.Title = "MHFQuestToMH2Dos By 皓月云 axibug.com"; + string title = $"MHFQuestToMH2Dos Ver.{Ver} By 皓月云 axibug.com"; + Console.Title = title; + Console.WriteLine(title); + if (!Directory.Exists(loc + InDir)) { Console.WriteLine("Input文件不存在"); @@ -30,6 +34,12 @@ namespace MHFQuestToMH2Dos string[] files = FileHelper.GetDirFile(loc + InDir); + Console.WriteLine($"共{files.Length}个文件,是否处理? (y/n)"); + + + string yn = Console.ReadLine(); + if (yn.ToLower() != "y") + return; int index= 0; int errcount = 0; @@ -37,24 +47,25 @@ namespace MHFQuestToMH2Dos { string FileName = files[i].Substring(files[i].LastIndexOf("\\")); - Console.WriteLine($">>>>>>>>>>>>>>开始处理{FileName}<<<<<<<<<<<<<<<<<<<"); if (!FileName.ToLower().Contains(".mib") && !FileName.ToLower().Contains(".bin")) { continue; } index++; + + Console.WriteLine($">>>>>>>>>>>>>>开始处理 第{index}个文件 {FileName}<<<<<<<<<<<<<<<<<<<"); FileHelper.LoadFile(files[i], out byte[] data); if (ModifyQuest.ModifyQuset(data, out byte[] targetdata)) { string newfileName = FileName + "_fix"; string outstring = loc + OutDir + "\\" + newfileName; FileHelper.SaveFile(outstring, targetdata); - Console.WriteLine($">>>>>>>>>>>>>>成功已处理 第{index}个:{outstring}"); + Console.WriteLine($">>>>>>>>>>>>>>成功处理 第{index}个:{outstring}"); } else { errcount++; - Console.WriteLine($">>>>>>>>>>>>>>处理失败 第{index}个:{files[i]}"); + Console.WriteLine($">>>>>>>>>>>>>>处理失败 第{index}个: 输出到{files[i]}"); } } diff --git a/README.md b/README.md index 75934c1..27a22ec 100644 --- a/README.md +++ b/README.md @@ -22,8 +22,12 @@ PS:本工具先需要将ReFrontier将MHF任务解密; 创建Input文件夹,放置用于转换的MHF任务文件(放入已解密的MHF任务文件) +(Input 文件夹内仅处理包含.mib 、.bin 的文件) + 创建Out文件夹,用于输出文件 +(输出文件会在末尾加"_fix") + ### 一些特殊处理 ### 若发现属于仅MHF有道具,2Dos的道具。如报酬道具,(比如浮岳龙,报酬的神龙苔)将替换为【不可燃烧的废物】。 @@ -32,6 +36,8 @@ PS:本工具先需要将ReFrontier将MHF任务解密; 若怪物ID、地图ID等超出最大范围,会提示。并不建议使用。 +任务ID,我暂时都改为600020(0xEA74),使其可以走活动任务下载逻辑,否则ID会过小,会读取镜像内本地任务文件。 + ### 目前已知不完善的地方 ###