using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; namespace MHQuestHelperLib { public class HexHelper { public static byte[] CopyByteArr(byte[] src) { byte[] target = new byte[src.Length]; //加载数据 target = new byte[src.Length]; for (int i = 0; i < src.Length; i++) target[i] = src[i]; return target; } /// /// 读取byte[]数据 /// /// /// /// /// public static byte[] ReadBytes(byte[] src, int lenght, int offset = 0) { byte[] data = new byte[lenght]; for (int i = 0; i < lenght; i++) { data[i] = src[offset + i]; } return data; } /** * byte[]转换int byte高位在前 */ public static int bytesToInt(byte[] src,int lenght, int offset = 0) { if (lenght == 1) return src[offset + 0]; byte[] data = new byte[lenght]; for (int i = 0; i < lenght; i++) { data[i] = src[offset + i]; } if(lenght == 2) return BitConverter.ToInt16(data, 0); else //if (lenght == 4) return BitConverter.ToInt32(data, 0); } /** * byte[]转换int byte高位在前 */ public static uint bytesToUInt(byte[] src, int lenght, int offset = 0) { if (lenght == 1) return src[offset + 0]; byte[] data = new byte[lenght]; for (int i = 0; i < lenght; i++) { data[i] = src[offset + i]; } if (lenght == 2) return BitConverter.ToUInt16(data, 0); else //if (lenght == 4) return BitConverter.ToUInt32(data, 0); } /** * int 转 byte[] byte高位在前 */ public static byte[] intToBytes(int value) { return BitConverter.GetBytes(value); } /** * 从字节读取字符串 */ public static string ReadBytesToString(byte[] src, int Start, Encoding encoding = null) { List bytes = new List(); int index = 0; while (true) { bytes.Add(src[Start + index]); if (src[Start + index + 1] == 0x00) break; index++; } if (encoding == null) encoding = Encoding.GetEncoding("Shift-JIS"); string str = encoding.GetString(bytes.ToArray()); return str; } /** * 从字节读取字符串 */ public static string ReadBytesToString(byte[] src, Encoding encoding = null) { if (encoding == null) encoding = Encoding.GetEncoding("Shift-JIS"); string str = encoding.GetString(src.ToArray()); return str; } /** * 写入int到byte[] byte高位在前 */ public static void ModifyIntHexToBytes(byte[] srcdata, int targetvalue,int startoffset, int srclenght) { byte[] targetVal = intToBytes(targetvalue); //抹去数据 for (int i = 0; i < srclenght; i++) srcdata[startoffset + i] = 0x00; for (int i = 0; i < targetVal.Length && i < srclenght; i++) srcdata[startoffset + i] = targetVal[i]; } /** * 写入byte[]到byte[] byte高位在前 */ public static void ModifyDataToBytes(byte[] srcdata, byte[] targetVal, int startoffset) { //抹去数据 for (int i = 0; i < targetVal.Length; i++) srcdata[startoffset + i] = 0x00; for (int i = 0; i < targetVal.Length && i < targetVal.Length; i++) srcdata[startoffset + i] = targetVal[i]; } /** * 对比数据 */ public static bool CheckDataEquals(byte[] srcdata, byte[] targetVal, int startoffset) { byte[] temp = new byte[targetVal.Length]; for (int i = 0; i < targetVal.Length && i < targetVal.Length; i++) temp[i] = srcdata[startoffset + i]; return Array.Equals(targetVal, temp); } /// /// 另一种16进制转10进制的处理方式,Multiplier参与*16的循环很巧妙,对Multiplier的处理很推荐,逻辑统一 /// /// /// public static int HexaToDecimal(string HexaDecimalString) { int Decimal = 0; int Multiplier = 1; for (int i = HexaDecimalString.Length - 1; i >= 0; i--) { Decimal += HexaToDecimal(HexaDecimalString[i]) * Multiplier; Multiplier *= 16; } return Decimal; } static int HexaToDecimal(char c) { switch (c) { case '0': return 0; case '1': return 1; case '2': return 2; case '3': return 3; case '4': return 4; case '5': return 5; case '6': return 6; case '7': return 7; case '8': return 8; case '9': return 9; case 'A': case 'a': return 10; case 'B': case 'b': return 11; case 'C': case 'c': return 12; case 'D': case 'd': return 13; case 'E': case 'e': return 14; case 'F': case 'f': return 15; } return -1; } } }