using UnityEngine; namespace Assets.Script.UMAME.Common { public class UniMAMESetting { public static UniMAMESetting instance { get { if (mInstance == null) mInstance = new UniMAMESetting(); return mInstance; } } private static UniMAMESetting mInstance; const string KEY_LASTGAMEROM = "MAME_LASTGAMEROM"; public string LastGameRom { get { if(PlayerPrefs.HasKey(KEY_LASTGAMEROM)) return PlayerPrefs.GetString(KEY_LASTGAMEROM); return string.Empty; } set { PlayerPrefs.SetString(KEY_LASTGAMEROM, value); } } } }