using MAME.Core.run_interface; using UnityEngine; public class UniResources : IResources { const string ResourceRoot = "emu/"; public byte[] mcu => Resources.Load(ResourceRoot + "cus64-64a1.mcu").bytes; public byte[] sfix => Resources.Load(ResourceRoot + "sfix.sfix").bytes; public byte[] _000_lo => Resources.Load(ResourceRoot + "000-lo.lo").bytes; public byte[] sm1 => Resources.Load(ResourceRoot + "sm1.sm1").bytes; public byte[] mainbios => Resources.Load(ResourceRoot + "neogeo_mainbios.rom").bytes; public byte[] pgmmainbios => Resources.Load(ResourceRoot + "pgm_mainbios.rom").bytes; public byte[] pgmvideobios => Resources.Load(ResourceRoot + "pgm_t01s.rom").bytes; public byte[] pgmaudiobios => Resources.Load(ResourceRoot + "pgm_m01s.rom").bytes; public byte[] _1 => Resources.Load(ResourceRoot + "1.png").bytes; public byte[] readme => Resources.Load(ResourceRoot + "readme.txt").bytes; public string mame => Resources.Load(ResourceRoot + "mame.xml").text;//ok }