using AxibugProtobuf; using HaoYueNet.ClientNetwork; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClientCore { /// /// 继承网络库,以支持网络功能 /// public class NetworkHelper : NetworkHelperCore { public NetworkHelper() { //指定接收服务器数据事件 OnDataCallBack += GetDataCallBack; //断开连接 OnClose += OnConnectClose; //网络库调试信息输出事件,用于打印连接断开,收发事件 OnLogOut += NetworkDeBugLog; OnConnected += NetworkConnected; } public void NetworkConnected(bool IsConnect) { if (IsConnect) NetworkDeBugLog("服务器连接成功"); else { NetworkDeBugLog("服务器连接失败"); //to do 重连逻辑 } } public void NetworkDeBugLog(string str) { //用于Unity内的输出 //Debug.Log("NetCoreDebug >> "+str); Console.WriteLine("NetCoreDebug >> " + str); } /// /// 接受包回调 /// /// 协议ID /// 错误编号 /// 业务数据 public void GetDataCallBack(int CMDID, int ERRCODE, byte[] data) { NetworkDeBugLog("收到消息 CMDID =>" + CMDID + " ERRCODE =>" + ERRCODE + " 数据长度=>" + data.Length); try { //根据协议ID走不同逻辑 switch ((CommandID)CMDID) { case CommandID.CmdLogin: break; } } catch (Exception ex) { NetworkDeBugLog("逻辑处理错误:" + ex.ToString()); } } /// /// 关闭连接 /// public void OnConnectClose() { NetworkDeBugLog("OnConnectClose"); } } }