using System.Net; using System.Net.Sockets; using static HaoYueNet.ClientNetwork.BaseData; namespace HaoYueNet.ClientNetwork { public class NetworkHelperCore_SourceMode { private Socket client; ////响应倒计时计数最大值 //private static int MaxRevIndexNum = 6; ////发送倒计时计数最大值 //private static int MaxSendIndexNum = 3; //响应倒计时计数最大值 private static int MaxRevIndexNum = 50; //发送倒计时计数最大值 private static int MaxSendIndexNum = 3; //响应倒计时计数 private static int RevIndex=0; //发送倒计时计数 private static int SendIndex=0; //计时器间隔 private static int TimerInterval = 3000; public static string LastConnectIP; public static int LastConnectPort; public bool bDetailedLog = false; public bool Init(string IP, int port,bool isHadDetailedLog = true, bool bBindReuseAddress = false,int bBindport = 0) { LogOut("==>初始化网络核心"); bDetailedLog = isHadDetailedLog; RevIndex = MaxRevIndexNum; SendIndex = MaxSendIndexNum; client = new Socket(SocketType.Stream, ProtocolType.Tcp); if (bBindReuseAddress) { client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport)); client.Bind(ipe); } LastConnectIP = IP; LastConnectPort = port; return Connect(IP, port); } bool Connect(string IP, int port) { //带回调的 try { if(bDetailedLog) LogOut("连接到远程IP " + IP + ":" + port); else LogOut("连接到远程服务"); client.Connect(IP, port); Thread thread = new Thread(Recive); thread.IsBackground = true; thread.Start(client); int localport = ((IPEndPoint)client.LocalEndPoint).Port; if (bDetailedLog) LogOut($"连接成功!连接到远程IP->{IP}:{port} | 本地端口->{localport}"); else LogOut("连接成功!"); if (bDetailedLog) LogOut("开启心跳包检测"); OnConnected?.Invoke(true); return true; } catch (Exception ex) { if (bDetailedLog) LogOut("连接失败:" + ex.ToString()); else LogOut("连接失败"); OnConnected?.Invoke(false); return false; } } ~NetworkHelperCore_SourceMode() { client.Close(); } private void SendToSocket(byte[] data) { //已拼接包长度,这里不再需要拼接长度 //data = SendDataWithHead(data); try { SendWithIndex(data); } catch (Exception ex) { //连接断开 OnCloseReady(); return; } //LogOut("发送消息,消息长度=> "+data.Length); } private void SendHeartbeat() { try { SendWithIndex(HeartbeatData); } catch (Exception ex) { //连接断开 OnCloseReady(); return; } //LogOut("发送心跳包"); } /// /// 发送数据并计数 /// /// private void SendWithIndex(byte[] data) { //增加发送计数 SendIndex = MaxSendIndexNum; //发送数据 client.Send(data); } /// /// 供外部调用 发送消息 /// /// /// 序列化之后的数据 public void SendToServer(byte[] data) { //LogOut("准备数据 data=> "+data); SendToSocket(data); } #region 事件定义 public delegate void OnReceiveDataHandler(byte[] data); public delegate void OnConnectedHandler(bool IsConnected); public delegate void OnCloseHandler(); public delegate void OnLogOutHandler(string Msg); #endregion public event OnConnectedHandler OnConnected; public event OnReceiveDataHandler OnReceiveData; public event OnCloseHandler OnClose; /// /// 网络库调试日志输出 /// public event OnLogOutHandler OnLogOut; /// /// 做好处理的连接管理 /// private void OnCloseReady() { LogOut("关闭连接"); //关闭Socket连接 client.Close(); OnClose?.Invoke(); } /// /// 主动关闭连接 /// public void CloseConntect() { OnCloseReady(); } private void DataCallBackReady(byte[] data) { //增加接收计数 RevIndex = MaxRevIndexNum; OnReceiveData(data); } MemoryStream memoryStream = new MemoryStream();//开辟一个内存流 private void Recive(object o) { var client = o as Socket; //MemoryStream memoryStream = new MemoryStream();//开辟一个内存流 while (true) { byte[] buffer = new byte[1024 * 1024 * 2]; int effective=0; try { effective = client.Receive(buffer); if (effective == 0) { continue; } } catch(Exception ex) { //远程主机强迫关闭了一个现有的连接 OnCloseReady(); return; //断开连接 } memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中 while (true) { if (effective > 0)//如果接受到的消息不为0(不为空) { DataCallBackReady(memoryStream.ToArray()); //流复用的方式 不用重新new申请 memoryStream.Position = 0; memoryStream.SetLength(0); } } } } public void LogOut(string Msg) { //Console.WriteLine(Msg); OnLogOut?.Invoke(Msg); } public Socket GetClientSocket() { return client; } } }