using System.Net;
using System.Net.Sockets;
using static HaoYueNet.ClientNetwork.BaseData;
namespace HaoYueNet.ClientNetwork
{
public class NetworkHelperCore_SourceMode
{
private Socket client;
////响应倒计时计数最大值
//private static int MaxRevIndexNum = 6;
////发送倒计时计数最大值
//private static int MaxSendIndexNum = 3;
//响应倒计时计数最大值
private static int MaxRevIndexNum = 50;
//发送倒计时计数最大值
private static int MaxSendIndexNum = 3;
//响应倒计时计数
private static int RevIndex=0;
//发送倒计时计数
private static int SendIndex=0;
//计时器间隔
private static int TimerInterval = 3000;
public static string LastConnectIP;
public static int LastConnectPort;
public bool bDetailedLog = false;
public bool Init(string IP, int port,bool isHadDetailedLog = true, bool bBindReuseAddress = false,int bBindport = 0)
{
LogOut("==>初始化网络核心");
bDetailedLog = isHadDetailedLog;
RevIndex = MaxRevIndexNum;
SendIndex = MaxSendIndexNum;
client = new Socket(SocketType.Stream, ProtocolType.Tcp);
if (bBindReuseAddress)
{
client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport));
client.Bind(ipe);
}
LastConnectIP = IP;
LastConnectPort = port;
return Connect(IP, port);
}
bool Connect(string IP, int port)
{
//带回调的
try
{
if(bDetailedLog)
LogOut("连接到远程IP " + IP + ":" + port);
else
LogOut("连接到远程服务");
client.Connect(IP, port);
Thread thread = new Thread(Recive);
thread.IsBackground = true;
thread.Start(client);
int localport = ((IPEndPoint)client.LocalEndPoint).Port;
if (bDetailedLog)
LogOut($"连接成功!连接到远程IP->{IP}:{port} | 本地端口->{localport}");
else
LogOut("连接成功!");
if (bDetailedLog)
LogOut("开启心跳包检测");
OnConnected?.Invoke(true);
return true;
}
catch (Exception ex)
{
if (bDetailedLog)
LogOut("连接失败:" + ex.ToString());
else
LogOut("连接失败");
OnConnected?.Invoke(false);
return false;
}
}
~NetworkHelperCore_SourceMode()
{
client.Close();
}
private void SendToSocket(byte[] data)
{
//已拼接包长度,这里不再需要拼接长度
//data = SendDataWithHead(data);
try
{
SendWithIndex(data);
}
catch (Exception ex)
{
//连接断开
OnCloseReady();
return;
}
//LogOut("发送消息,消息长度=> "+data.Length);
}
private void SendHeartbeat()
{
try
{
SendWithIndex(HeartbeatData);
}
catch (Exception ex)
{
//连接断开
OnCloseReady();
return;
}
//LogOut("发送心跳包");
}
///
/// 发送数据并计数
///
///
private void SendWithIndex(byte[] data)
{
//增加发送计数
SendIndex = MaxSendIndexNum;
//发送数据
client.Send(data);
}
///
/// 供外部调用 发送消息
///
///
/// 序列化之后的数据
public void SendToServer(byte[] data)
{
//LogOut("准备数据 data=> "+data);
SendToSocket(data);
}
#region 事件定义
public delegate void OnReceiveDataHandler(byte[] data);
public delegate void OnConnectedHandler(bool IsConnected);
public delegate void OnCloseHandler();
public delegate void OnLogOutHandler(string Msg);
#endregion
public event OnConnectedHandler OnConnected;
public event OnReceiveDataHandler OnReceiveData;
public event OnCloseHandler OnClose;
///
/// 网络库调试日志输出
///
public event OnLogOutHandler OnLogOut;
///
/// 做好处理的连接管理
///
private void OnCloseReady()
{
LogOut("关闭连接");
//关闭Socket连接
client.Close();
OnClose?.Invoke();
}
///
/// 主动关闭连接
///
public void CloseConntect()
{
OnCloseReady();
}
private void DataCallBackReady(byte[] data)
{
//增加接收计数
RevIndex = MaxRevIndexNum;
OnReceiveData(data);
}
MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
private void Recive(object o)
{
var client = o as Socket;
//MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 2];
int effective=0;
try
{
effective = client.Receive(buffer);
if (effective == 0)
{
continue;
}
}
catch(Exception ex)
{
//远程主机强迫关闭了一个现有的连接
OnCloseReady();
return;
//断开连接
}
memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
while (true)
{
if (effective > 0)//如果接受到的消息不为0(不为空)
{
DataCallBackReady(memoryStream.ToArray());
//流复用的方式 不用重新new申请
memoryStream.Position = 0;
memoryStream.SetLength(0);
}
}
}
}
public void LogOut(string Msg)
{
//Console.WriteLine(Msg);
OnLogOut?.Invoke(Msg);
}
public Socket GetClientSocket()
{
return client;
}
}
}