using HunterProtobufCore; using ProtoBuf; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; namespace HaoYueNet.ClientNetwork { public class NetworkHelperCore { private Socket client; /// /// 心跳包数据 /// private byte[] HeartbeatData = new byte[5] { 0x05, 0x00, 0x00, 0x00, 0x00 }; ////响应倒计时计数最大值 //private static int MaxRevIndexNum = 6; ////发送倒计时计数最大值 //private static int MaxSendIndexNum = 3; //响应倒计时计数最大值 private static int MaxRevIndexNum = 50; //发送倒计时计数最大值 private static int MaxSendIndexNum = 3; //响应倒计时计数 private static int RevIndex=0; //发送倒计时计数 private static int SendIndex=0; //计时器间隔 private static int TimerInterval = 3000; private System.Timers.Timer _heartTimer; public void Init(string IP, int port) { LogOut("==>初始化网络核心"); RevIndex = MaxRevIndexNum; SendIndex = MaxSendIndexNum; client = new Socket(SocketType.Stream, ProtocolType.Tcp); //IPAddress ip = IPAddress.Parse(IP); //IPEndPoint point = new IPEndPoint(ip, port); LogOut("连接到IP "+ IP + ":"+ port); //带回调的 //client.BeginConnect(ip, port, new AsyncCallback(CallBackMethod) , client); try { client.Connect(IP, port); Thread thread = new Thread(Recive); thread.IsBackground = true; thread.Start(client); LogOut("连接成功!"); _heartTimer = new System.Timers.Timer(); _heartTimer.Interval = TimerInterval; _heartTimer.Elapsed += CheckUpdatetimer_Elapsed; _heartTimer.AutoReset = true; _heartTimer.Enabled = true; LogOut("开启心跳包检测"); OnConnected(true); } catch { OnConnected(false); } } ~NetworkHelperCore() { client.Close(); } private void SendToSocket(byte[] data) { data = SendDataWithHead(data); try { SendWithIndex(data); } catch (Exception ex) { //连接断开 OnCloseReady(); return; } LogOut("发送消息,消息长度=> "+data.Length); } private void SendHeartbeat() { try { SendWithIndex(HeartbeatData); } catch (Exception ex) { //连接断开 OnCloseReady(); return; } LogOut("发送心跳包"); } /// /// 发送数据并计数 /// /// private void SendWithIndex(byte[] data) { //增加发送计数 SendIndex = MaxSendIndexNum; //发送数据 client.Send(data); } //拼接头长度 private byte[] SendDataWithHead(byte[] message) { MemoryStream memoryStream = new MemoryStream();//创建一个内存流 byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度 memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流 memoryStream.Write(message, 0, message.Length);//将消息体写入内存流 byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组 memoryStream.Close();//关闭内存 memoryStream.Dispose();//释放资源 return HeadAndBody; } /// /// 供外部调用 发送消息 /// /// /// 序列化之后的数据 public void SendToServer(int CMDID,byte[] data) { LogOut("准备数据 CMDID=> "+CMDID); HunterNet_C2S _c2sdata = new HunterNet_C2S(); _c2sdata.HunterNetCore_CmdID = CMDID; _c2sdata.HunterNetCore_Data = data; byte[] _finaldata = Serizlize(_c2sdata); SendToSocket(_finaldata); } public delegate void OnDataCallBack_Data(int CMDID, int ERRCODE, byte[] data); public event OnDataCallBack_Data OnDataCallBack; public delegate void delegate_NoData(); public delegate void delegate_Bool(bool IsConnected); public event delegate_NoData OnClose; public event delegate_Bool OnConnected; public delegate void delegate_str(string Msg); /// /// 网络库调试日志输出 /// public event delegate_str OnLogOut; ///// ///// 用于调用者回调的虚函数 ///// ///// //public virtual void DataCallBack(int CMDID,int ERRCODE,byte[] data) //{ //} ///// ///// 断开连接 ///// ///// //public virtual void OnClose() //{ //} /// /// 做好处理的连接管理 /// private void OnCloseReady() { LogOut("关闭心跳包计数"); _heartTimer.Enabled = false; LogOut("关闭连接"); //关闭Socket连接 client.Close(); OnClose(); } /// /// 主动关闭连接 /// public void CloseConntect() { OnCloseReady(); } private void DataCallBackReady(byte[] data) { //增加接收计数 RevIndex = MaxRevIndexNum; //不处理心跳包 if (data.Length == 1 && data[0] == 0x00) { LogOut("收到心跳包"); return; } HunterNet_S2C _c2s = DeSerizlize(data); OnDataCallBack((int)_c2s.HunterNetCore_CmdID, (int)_c2s.HunterNetCore_ERRORCode, _c2s.HunterNetCore_Data); } private void Recive(object o) { var client = o as Socket; MemoryStream memoryStream = new MemoryStream();//开辟一个内存流 while (true) { byte[] buffer = new byte[1024 * 1024 * 2]; int effective=0; try { effective = client.Receive(buffer); if (effective == 0) { continue; } } catch(Exception ex) { //远程主机强迫关闭了一个现有的连接 OnCloseReady(); return; //断开连接 } memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中 byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组 int StartIndex = 0;//设置一个读取数据的起始下标 while (true) { if (effective > 0)//如果接受到的消息不为0(不为空) { int HeadLength = 0;//包头长度(包头+包体) if (getData.Length - StartIndex < 4)//包头接受不完整 { HeadLength = -1; } else { //如果包头接受完整 转换成int类型的数值 HeadLength = BitConverter.ToInt32(getData, StartIndex); } //包头接受完整但是消息体不完整 //包头接受不完整 //↓↓↓↓↓↓↓↓ ↓↓↓ if (getData.Length - StartIndex < HeadLength || HeadLength == -1) { memoryStream.Close();//关闭内存流 memoryStream.Dispose();//释放内存资源 memoryStream = new MemoryStream();//创建新的内存流 memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流 break; } else { //把头去掉,就可以吃了,蛋白质是牛肉的六倍 DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray()); StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部) } } } } } private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { //接收服务器数据计数 RevIndex--; if (RevIndex <= 0) { //判定掉线 OnCloseReady(); return; } //发送计数 SendIndex--; if (SendIndex <= 0)//需要发送心跳包了 { //重置倒计时计数 SendIndex = MaxSendIndexNum; SendHeartbeat(); } } public static byte[] Serizlize(T MsgObj) { using (MemoryStream ms = new MemoryStream()) { Serializer.Serialize(ms, MsgObj); byte[] data1 = ms.ToArray(); return data1; } } public static T DeSerizlize(byte[] MsgObj) { using (MemoryStream ms = new MemoryStream(MsgObj)) { var ds_obj = Serializer.Deserialize(ms); return ds_obj; } } public void LogOut(string Msg) { //Console.WriteLine(Msg); OnLogOut(Msg); } } }