using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Text; namespace HaoYueNet.ServerNetwork.Standard2 { public class TokenWithMsg { public AsyncUserToken token; public UInt16 CMDID; public UInt16 Error; public byte[] data; public bool bHeartbeat; } public class TokenMsgPool { //Stack msg_pool; Queue msg_pool; public TokenMsgPool(int capacity) { msg_pool = new Queue(capacity); } /// /// 向 Queue 的末尾添加一个对象。 /// /// public void Enqueue(TokenWithMsg item) { lock (msg_pool) { msg_pool.Enqueue(item); } } //移除并返回在 Queue 的开头的对象。 public TokenWithMsg Dequeue() { lock (msg_pool) { return msg_pool.Dequeue(); } } public int Count { get { return msg_pool.Count; } } public void Clear() { msg_pool.Clear(); } } /* public class TokenWithMsg { public AsyncUserToken token; public byte[] message; } public class TokenMsgPool { //Stack msg_pool; Queue msg_pool; public TokenMsgPool(int capacity) { //msg_pool = new Stack(capacity); msg_pool = new Queue(capacity); } //public void Push(TokenWithMsg item) //{ // if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); } // lock (msg_pool) // { // msg_pool.Push(item); // } //} /// /// 向 Queue 的末尾添加一个对象。 /// /// public void Enqueue(TokenWithMsg item) { lock (msg_pool) { msg_pool.Enqueue(item); } } //移除并返回在 Queue 的开头的对象。 public TokenWithMsg Dequeue() { lock (msg_pool) { return msg_pool.Dequeue(); } } //// Removes a SocketAsyncEventArgs instance from the pool //// and returns the object removed from the pool //public TokenWithMsg Pop() //{ // lock (msg_pool) // { // return msg_pool.Pop(); // } //} // The number of SocketAsyncEventArgs instances in the pool public int Count { get { return msg_pool.Count; } } public void Clear() { msg_pool.Clear(); } } */ }