using HaoYueNet.ServerNetwork;
using System.Net.Sockets;
namespace SimpleServer
{
public class IOCPNetWork : SocketManager
{
public IOCPNetWork(int numConnections, int receiveBufferSize)
: base(numConnections, receiveBufferSize)
{
m_clientCount = 0;
m_maxConnectNum = numConnections;
m_revBufferSize = receiveBufferSize;
// allocate buffers such that the maximum number of sockets can have one outstanding read and
//write posted to the socket simultaneously
m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize);
m_pool = new SocketEventPool(numConnections);
m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections);
ClientNumberChange += IOCPNetWork_ClientNumberChange;
}
private void IOCPNetWork_ClientNumberChange(int num, AsyncUserToken token)
{
Console.WriteLine("建立新的连接");
}
///
/// 接受包回调
///
/// 协议ID
/// 错误编号
/// 业务数据
public override void DataCallBack(AsyncUserToken token, int CMDID, byte[] data)
{
DataCallBackToOld(token.Socket, CMDID, data);
}
public void DataCallBackToOld(Socket sk, int CMDID, byte[] data)
{
//ServerManager.g_Log.Debug("收到消息 CMDID =>" + CMDID + " 数据长度=>" + data.Length);
try
{
switch (CMDID)
{
}
}
catch (Exception ex)
{
Console.WriteLine("逻辑处理错误:" + ex.ToString());
}
}
///
/// 断开连接
///
///
public override void OnClose(AsyncUserToken token)
{
OnCloseToOld(token.Socket);
}
///
/// 断开连接
///
///
public void OnCloseToOld(Socket sk)
{
//ServerManager.g_Log.Debug("清理掉线");
ServerManager.g_ClientMgr.SetClientOfflineForSocket(sk);
}
}
}