using HaoYueNet.ServerNetwork; using System.Net.Sockets; namespace SimpleServer { public class IOCPNetWork : SocketManager { public IOCPNetWork(int numConnections, int receiveBufferSize) : base(numConnections, receiveBufferSize) { m_clientCount = 0; m_maxConnectNum = numConnections; m_revBufferSize = receiveBufferSize; // allocate buffers such that the maximum number of sockets can have one outstanding read and //write posted to the socket simultaneously m_bufferManager = new BufferManager(receiveBufferSize * numConnections * opsToAlloc, receiveBufferSize); m_pool = new SocketEventPool(numConnections); m_maxNumberAcceptedClients = new Semaphore(numConnections, numConnections); ClientNumberChange += IOCPNetWork_ClientNumberChange; } private void IOCPNetWork_ClientNumberChange(int num, AsyncUserToken token) { Console.WriteLine("建立新的连接"); } /// /// 接受包回调 /// /// 协议ID /// 错误编号 /// 业务数据 public override void DataCallBack(AsyncUserToken token, int CMDID, byte[] data) { DataCallBackToOld(token.Socket, CMDID, data); } public void DataCallBackToOld(Socket sk, int CMDID, byte[] data) { //ServerManager.g_Log.Debug("收到消息 CMDID =>" + CMDID + " 数据长度=>" + data.Length); try { switch (CMDID) { } } catch (Exception ex) { Console.WriteLine("逻辑处理错误:" + ex.ToString()); } } /// /// 断开连接 /// /// public override void OnClose(AsyncUserToken token) { OnCloseToOld(token.Socket); } /// /// 断开连接 /// /// public void OnCloseToOld(Socket sk) { //ServerManager.g_Log.Debug("清理掉线"); ServerManager.g_ClientMgr.SetClientOfflineForSocket(sk); } } }