using AxibugProtobuf;
using Google.Protobuf;
using HaoYueNet.ClientNetwork;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClientCore.Network
{
///
/// 继承网络库,以支持网络功能
///
public class NetworkHelper : NetworkHelperCore
{
public NetworkHelper()
{
//指定接收服务器数据事件
OnReceiveData += GetDataCallBack;
//断开连接
OnClose += OnConnectClose;
OnConnected += NetworkConnected;
//网络库调试信息输出事件,用于打印网络内容
OnLogOut += NetworkDeBugLog;
}
public delegate void OnReConnectedHandler();
///
/// 重连成功事件
///
public event OnReConnectedHandler OnReConnected;
///
/// 是否自动重连
///
public bool bAutoReConnect = false;
///
/// 重连尝试时间
///
const int ReConnectTryTime = 1000;
public void NetworkConnected(bool IsConnect)
{
NetworkDeBugLog($"NetworkConnected:{IsConnect}");
if (IsConnect)
{
}
else
{
//连接失败
NetworkDeBugLog("连接失败!");
//自动重连开关
if (bAutoReConnect)
ReConnect();
}
}
public void NetworkDeBugLog(string str)
{
//用于Unity内的输出
//Debug.Log("NetCoreDebug >> "+str);
Console.WriteLine("NetCoreDebug >> " + str);
}
///
/// 接受包回调
///
/// 协议ID
/// 错误编号
/// 业务数据
public void GetDataCallBack(int CMDID, int ERRCODE, byte[] data)
{
NetworkDeBugLog("收到消息 CMDID =>" + CMDID + " ERRCODE =>" + ERRCODE + " 数据长度=>" + data.Length);
try
{
//抛出网络数据
NetMsg.Instance.PostNetMsgEvent(CMDID, data);
}
catch (Exception ex)
{
NetworkDeBugLog("逻辑处理错误:" + ex.ToString());
}
}
///
/// 关闭连接
///
public void OnConnectClose()
{
NetworkDeBugLog("OnConnectClose");
//自动重连开关
if (bAutoReConnect)
ReConnect();
}
bool bInReConnecting = false;
///
/// 自动重连
///
void ReConnect()
{
if (bInReConnecting)
return;
bInReConnecting = true;
bool bflagDone = false;
do
{
//等待时间
Thread.Sleep(ReConnectTryTime);
App.log.Debug($"尝试自动重连{LastConnectIP}:{LastConnectPort}……");
//第一步
if (Init(LastConnectIP, LastConnectPort))
{
App.log.Debug($"自动重连成功!");
bflagDone = true;
App.log.Debug($"触发重连后的自动逻辑!");
OnReConnected?.Invoke();
}
} while (!bflagDone);
bInReConnecting = false;
}
}
}