using System; using System.Collections.Generic; using System.Net.Sockets; namespace HaoYueNet.ServerNetwork.Standard2 { public class SocketEventPool { Stack m_pool; public SocketEventPool(int capacity) { m_pool = new Stack(capacity); } public void Push(SocketAsyncEventArgs item) { if (item == null) { throw new ArgumentNullException("Items added to a SocketAsyncEventArgsPool cannot be null"); } lock (m_pool) { m_pool.Push(item); } } // Removes a SocketAsyncEventArgs instance from the pool // and returns the object removed from the pool public SocketAsyncEventArgs Pop() { lock (m_pool) { return m_pool.Pop(); } } // The number of SocketAsyncEventArgs instances in the pool public int Count { get { return m_pool.Count; } } public void Clear() { m_pool.Clear(); } } }