using System.Collections.Generic; using System.Net.Sockets; namespace HaoYueNet.ClientNetwork.IOCPMode { public class BufferManager { int m_numBytes; // the total number of bytes controlled by the buffer pool byte[] m_buffer; // the underlying byte array maintained by the Buffer Manager Stack m_freeIndexPool; // int m_currentIndex; int m_bufferSize; public BufferManager(int totalBytes, int bufferSize) { m_numBytes = totalBytes; m_currentIndex = 0; m_bufferSize = bufferSize; m_freeIndexPool = new Stack(); } // Allocates buffer space used by the buffer pool public void InitBuffer() { // create one big large buffer and divide that // out to each SocketAsyncEventArg object m_buffer = new byte[m_numBytes]; } // Assigns a buffer from the buffer pool to the // specified SocketAsyncEventArgs object // // true if the buffer was successfully set, else false public bool SetBuffer(SocketAsyncEventArgs args) { if (m_freeIndexPool.Count > 0) { args.SetBuffer(m_buffer, m_freeIndexPool.Pop(), m_bufferSize); } else { if (m_numBytes - m_bufferSize < m_currentIndex) { return false; } args.SetBuffer(m_buffer, m_currentIndex, m_bufferSize); m_currentIndex += m_bufferSize; } return true; } // Removes the buffer from a SocketAsyncEventArg object. // This frees the buffer back to the buffer pool public void FreeBuffer(SocketAsyncEventArgs args) { m_freeIndexPool.Push(args.Offset); args.SetBuffer(null, 0, 0); } } }