diff --git a/.vs/HaoYueNet/FileContentIndex/9a169cf9-c88b-4c4f-9a0c-d45d55ad2258.vsidx b/.vs/HaoYueNet/FileContentIndex/9a169cf9-c88b-4c4f-9a0c-d45d55ad2258.vsidx new file mode 100644 index 0000000..88f8863 Binary files /dev/null and b/.vs/HaoYueNet/FileContentIndex/9a169cf9-c88b-4c4f-9a0c-d45d55ad2258.vsidx differ diff --git a/.vs/HaoYueNet/FileContentIndex/cf83e350-4bc5-43f9-81eb-59edbfc5fbf9.vsidx b/.vs/HaoYueNet/FileContentIndex/cf83e350-4bc5-43f9-81eb-59edbfc5fbf9.vsidx new file mode 100644 index 0000000..fa047ff Binary files /dev/null and b/.vs/HaoYueNet/FileContentIndex/cf83e350-4bc5-43f9-81eb-59edbfc5fbf9.vsidx differ diff --git a/.vs/HaoYueNet/FileContentIndex/e3af48d8-e269-446b-aa11-905c4c1dfd10.vsidx b/.vs/HaoYueNet/FileContentIndex/e3af48d8-e269-446b-aa11-905c4c1dfd10.vsidx new file mode 100644 index 0000000..818ac1e Binary files /dev/null and b/.vs/HaoYueNet/FileContentIndex/e3af48d8-e269-446b-aa11-905c4c1dfd10.vsidx differ diff --git a/NetLib/HaoYueNet.ClientNetworkNet4x/NetworkHelperCore.cs b/NetLib/HaoYueNet.ClientNetworkNet4x/NetworkHelperCore.cs index 62b01b4..f3873ea 100644 --- a/NetLib/HaoYueNet.ClientNetworkNet4x/NetworkHelperCore.cs +++ b/NetLib/HaoYueNet.ClientNetworkNet4x/NetworkHelperCore.cs @@ -3,6 +3,7 @@ using HunterProtobufCore; using System; using System.IO; using System.Linq; +using System.Net; using System.Net.Sockets; using System.Threading; @@ -39,7 +40,7 @@ namespace HaoYueNet.ClientNetworkNet4x private System.Timers.Timer _heartTimer; - public void Init(string IP, int port) + public void Init(string IP, int port, bool bBindReuseAddress = false,int bBindport = 0) { LogOut("==>初始化网络核心"); @@ -48,22 +49,32 @@ namespace HaoYueNet.ClientNetworkNet4x SendIndex = MaxSendIndexNum; client = new Socket(SocketType.Stream, ProtocolType.Tcp); - //IPAddress ip = IPAddress.Parse(IP); - //IPEndPoint point = new IPEndPoint(ip, port); - - LogOut("连接到IP "+ IP + ":"+ port); + if (bBindReuseAddress) + { + client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); + IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport)); + client.Bind(ipe); + } + Connect(IP, port); + } + public bool Connect(string IP, int port) + { //带回调的 - //client.BeginConnect(ip, port, new AsyncCallback(CallBackMethod) , client); try { + LogOut("连接到远程IP " + IP + ":" + port); client.Connect(IP, port); Thread thread = new Thread(Recive); thread.IsBackground = true; thread.Start(client); - LogOut("连接成功!"); + int localport = ((IPEndPoint)client.LocalEndPoint).Port; + LogOut($"连接成功!连接到远程IP->{IP}:{port} | 本地端口->{localport}"); - _heartTimer = new System.Timers.Timer(); + if (_heartTimer == null) + { + _heartTimer = new System.Timers.Timer(); + } _heartTimer.Interval = TimerInterval; _heartTimer.Elapsed += CheckUpdatetimer_Elapsed; _heartTimer.AutoReset = true; @@ -71,10 +82,13 @@ namespace HaoYueNet.ClientNetworkNet4x LogOut("开启心跳包检测"); OnConnected(true); + return true; } - catch + catch (Exception ex) { + LogOut("连接失败:" + ex.ToString()); OnConnected(false); + return false; } } @@ -96,7 +110,7 @@ namespace HaoYueNet.ClientNetworkNet4x OnCloseReady(); return; } - LogOut("发送消息,消息长度=> "+data.Length); + //LogOut("发送消息,消息长度=> "+data.Length); } private void SendHeartbeat() @@ -153,7 +167,7 @@ namespace HaoYueNet.ClientNetworkNet4x /// 序列化之后的数据 public void SendToServer(int CMDID,byte[] data) { - LogOut("准备数据 CMDID=> "+CMDID); + //LogOut("准备数据 CMDID=> "+CMDID); HunterNet_C2S _c2sdata = new HunterNet_C2S(); _c2sdata.HunterNetCoreCmdID = CMDID; _c2sdata.HunterNetCoreData = ByteString.CopyFrom(data); @@ -205,6 +219,7 @@ namespace HaoYueNet.ClientNetworkNet4x { LogOut("关闭心跳包计数"); _heartTimer.Enabled = false; + _heartTimer.Elapsed -= CheckUpdatetimer_Elapsed; LogOut("关闭连接"); //关闭Socket连接 client.Close(); @@ -346,6 +361,7 @@ namespace HaoYueNet.ClientNetworkNet4x //Console.WriteLine(Msg); OnLogOut(Msg); } + public Socket GetClientSocket() { return client; diff --git a/NetLib/HaoYueNet.ClientNetworkNet4x/NetworkHelperP2PCore.cs b/NetLib/HaoYueNet.ClientNetworkNet4x/NetworkHelperP2PCore.cs new file mode 100644 index 0000000..f7bfe13 --- /dev/null +++ b/NetLib/HaoYueNet.ClientNetworkNet4x/NetworkHelperP2PCore.cs @@ -0,0 +1,372 @@ +using Google.Protobuf; +using HunterProtobufCore; +using System; +using System.IO; +using System.Linq; +using System.Net; +using System.Net.Sockets; +using System.Threading; + +namespace HaoYueNet.ClientNetworkNet4x +{ + public class NetworkHelperP2PCore + { + private Socket client; + + /// + /// 心跳包数据 + /// + private byte[] HeartbeatData = new byte[5] { 0x05, 0x00, 0x00, 0x00, 0x00 }; + + ////响应倒计时计数最大值 + //private static int MaxRevIndexNum = 6; + + ////发送倒计时计数最大值 + //private static int MaxSendIndexNum = 3; + + //响应倒计时计数最大值 + private static int MaxRevIndexNum = 50; + + //发送倒计时计数最大值 + private static int MaxSendIndexNum = 3; + + //响应倒计时计数 + private static int RevIndex=0; + //发送倒计时计数 + private static int SendIndex=0; + + //计时器间隔 + private static int TimerInterval = 3000; + + private System.Timers.Timer _heartTimer; + + public void Init(string IP, int port, bool bBindReuseAddress = false,int bBindport = 0) + { + + LogOut("==>初始化网络核心"); + + RevIndex = MaxRevIndexNum; + SendIndex = MaxSendIndexNum; + + client = new Socket(SocketType.Stream, ProtocolType.Tcp); + if (bBindReuseAddress) + { + client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); + IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport)); + client.Bind(ipe); + } + Connect(IP, port); + } + + public bool Connect(string IP, int port) + { + //带回调的 + try + { + LogOut("连接到远程IP " + IP + ":" + port); + client.Connect(IP, port); + Thread thread = new Thread(Recive); + thread.IsBackground = true; + thread.Start(client); + int localport = ((IPEndPoint)client.LocalEndPoint).Port; + LogOut($"连接成功!连接到远程IP->{IP}:{port} | 本地端口->{localport}"); + + if (_heartTimer == null) + { + _heartTimer = new System.Timers.Timer(); + } + _heartTimer.Interval = TimerInterval; + _heartTimer.Elapsed += CheckUpdatetimer_Elapsed; + _heartTimer.AutoReset = true; + _heartTimer.Enabled = true; + LogOut("开启心跳包检测"); + + OnConnected(true); + return true; + } + catch (Exception ex) + { + LogOut("连接失败:" + ex.ToString()); + OnConnected(false); + return false; + } + } + + ~NetworkHelperP2PCore() + { + client.Close(); + } + + private void SendToSocket(byte[] data) + { + data = SendDataWithHead(data); + try + { + SendWithIndex(data); + } + catch (Exception ex) + { + //连接断开 + OnCloseReady(); + return; + } + //LogOut("发送消息,消息长度=> "+data.Length); + } + + private void SendHeartbeat() + { + try + { + SendWithIndex(HeartbeatData); + } + catch (Exception ex) + { + //连接断开 + OnCloseReady(); + return; + } + //LogOut("发送心跳包"); + } + + /// + /// 发送数据并计数 + /// + /// + private void SendWithIndex(byte[] data) + { + //增加发送计数 + SendIndex = MaxSendIndexNum; + //发送数据 + client.Send(data); + } + + //拼接头长度 + private byte[] SendDataWithHead(byte[] message) + { + + MemoryStream memoryStream = new MemoryStream();//创建一个内存流 + + byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度 + + memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流 + + memoryStream.Write(message, 0, message.Length);//将消息体写入内存流 + + byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组 + + memoryStream.Close();//关闭内存 + memoryStream.Dispose();//释放资源 + + return HeadAndBody; + } + + /// + /// 供外部调用 发送消息 + /// + /// + /// + /// + public void SendToSocket(int CMDID, int ERRCODE, byte[] data) + { + //LogOut("准备数据 CMDID=> "+CMDID); + HunterNet_S2C _s2sdata = new HunterNet_S2C(); + _s2sdata.HunterNetCoreCmdID = CMDID; + _s2sdata.HunterNetCoreERRORCode = ERRCODE; + _s2sdata.HunterNetCoreData = ByteString.CopyFrom(data); + byte[] _finaldata = Serizlize(_s2sdata); + SendToSocket(_finaldata); + } + + public delegate void OnDataCallBack_Data(int CMDID, int ERRCODE, byte[] data); + + public event OnDataCallBack_Data OnDataCallBack; + + public delegate void delegate_NoData(); + + public delegate void delegate_Bool(bool IsConnected); + + public event delegate_NoData OnClose; + + public event delegate_Bool OnConnected; + + public delegate void delegate_str(string Msg); + + /// + /// 网络库调试日志输出 + /// + public event delegate_str OnLogOut; + + ///// + ///// 用于调用者回调的虚函数 + ///// + ///// + //public virtual void DataCallBack(int CMDID,int ERRCODE,byte[] data) + //{ + + //} + + ///// + ///// 断开连接 + ///// + ///// + //public virtual void OnClose() + //{ + + //} + + /// + /// 做好处理的连接管理 + /// + private void OnCloseReady() + { + LogOut("关闭心跳包计数"); + _heartTimer.Enabled = false; + _heartTimer.Elapsed -= CheckUpdatetimer_Elapsed; + LogOut("关闭连接"); + //关闭Socket连接 + client.Close(); + OnClose(); + } + + + /// + /// 主动关闭连接 + /// + public void CloseConntect() + { + OnCloseReady(); + } + + private void DataCallBackReady(byte[] data) + { + + //增加接收计数 + RevIndex = MaxRevIndexNum; + + //不处理心跳包 + if (data.Length == 1 && data[0] == 0x00) + { + //LogOut("收到心跳包"); + return; + } + + HunterNet_S2C _c2s = DeSerizlize(data); + + OnDataCallBack(_c2s.HunterNetCoreCmdID, _c2s.HunterNetCoreERRORCode, _c2s.HunterNetCoreData.ToArray()); + } + + private void Recive(object o) + { + var client = o as Socket; + MemoryStream memoryStream = new MemoryStream();//开辟一个内存流 + + while (true) + { + byte[] buffer = new byte[1024 * 1024 * 2]; + int effective=0; + try + { + effective = client.Receive(buffer); + if (effective == 0) + { + continue; + } + } + catch(Exception ex) + { + //远程主机强迫关闭了一个现有的连接 + OnCloseReady(); + return; + //断开连接 + } + + + memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中 + byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组 + int StartIndex = 0;//设置一个读取数据的起始下标 + + while (true) + { + + + if (effective > 0)//如果接受到的消息不为0(不为空) + { + int HeadLength = 0;//包头长度(包头+包体) + if (getData.Length - StartIndex < 4)//包头接受不完整 + { + HeadLength = -1; + } + else + { + //如果包头接受完整 转换成int类型的数值 + HeadLength = BitConverter.ToInt32(getData, StartIndex); + } + //包头接受完整但是消息体不完整 //包头接受不完整 + //↓↓↓↓↓↓↓↓ ↓↓↓ + if (getData.Length - StartIndex < HeadLength || HeadLength == -1) + { + memoryStream.Close();//关闭内存流 + memoryStream.Dispose();//释放内存资源 + memoryStream = new MemoryStream();//创建新的内存流 + memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流 + break; + } + else + { + //把头去掉,就可以吃了,蛋白质是牛肉的六倍 + DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray()); + StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部) + } + } + } + + } + } + + private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) + { + //接收服务器数据计数 + RevIndex--; + if (RevIndex <= 0) + { + //判定掉线 + OnCloseReady(); + return; + } + + //发送计数 + SendIndex--; + if (SendIndex <= 0)//需要发送心跳包了 + { + //重置倒计时计数 + SendIndex = MaxSendIndexNum; + + SendHeartbeat(); + } + } + + public static byte[] Serizlize(IMessage msg) + { + return msg.ToByteArray(); + } + + public static T DeSerizlize(byte[] bytes) + { + var msgType = typeof(T); + object msg = Activator.CreateInstance(msgType); + ((IMessage)msg).MergeFrom(bytes); + return (T)msg; + } + + public void LogOut(string Msg) + { + //Console.WriteLine(Msg); + OnLogOut(Msg); + } + + public Socket GetClientSocket() + { + return client; + } + } +}