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diff --git a/NetLib/HaoYueNet.ClientNetworkNet4x/NetworkHelperCore.cs b/NetLib/HaoYueNet.ClientNetworkNet4x/NetworkHelperCore.cs
index 62b01b4..f3873ea 100644
--- a/NetLib/HaoYueNet.ClientNetworkNet4x/NetworkHelperCore.cs
+++ b/NetLib/HaoYueNet.ClientNetworkNet4x/NetworkHelperCore.cs
@@ -3,6 +3,7 @@ using HunterProtobufCore;
using System;
using System.IO;
using System.Linq;
+using System.Net;
using System.Net.Sockets;
using System.Threading;
@@ -39,7 +40,7 @@ namespace HaoYueNet.ClientNetworkNet4x
private System.Timers.Timer _heartTimer;
- public void Init(string IP, int port)
+ public void Init(string IP, int port, bool bBindReuseAddress = false,int bBindport = 0)
{
LogOut("==>初始化网络核心");
@@ -48,22 +49,32 @@ namespace HaoYueNet.ClientNetworkNet4x
SendIndex = MaxSendIndexNum;
client = new Socket(SocketType.Stream, ProtocolType.Tcp);
- //IPAddress ip = IPAddress.Parse(IP);
- //IPEndPoint point = new IPEndPoint(ip, port);
-
- LogOut("连接到IP "+ IP + ":"+ port);
+ if (bBindReuseAddress)
+ {
+ client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport));
+ client.Bind(ipe);
+ }
+ Connect(IP, port);
+ }
+ public bool Connect(string IP, int port)
+ {
//带回调的
- //client.BeginConnect(ip, port, new AsyncCallback(CallBackMethod) , client);
try
{
+ LogOut("连接到远程IP " + IP + ":" + port);
client.Connect(IP, port);
Thread thread = new Thread(Recive);
thread.IsBackground = true;
thread.Start(client);
- LogOut("连接成功!");
+ int localport = ((IPEndPoint)client.LocalEndPoint).Port;
+ LogOut($"连接成功!连接到远程IP->{IP}:{port} | 本地端口->{localport}");
- _heartTimer = new System.Timers.Timer();
+ if (_heartTimer == null)
+ {
+ _heartTimer = new System.Timers.Timer();
+ }
_heartTimer.Interval = TimerInterval;
_heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
_heartTimer.AutoReset = true;
@@ -71,10 +82,13 @@ namespace HaoYueNet.ClientNetworkNet4x
LogOut("开启心跳包检测");
OnConnected(true);
+ return true;
}
- catch
+ catch (Exception ex)
{
+ LogOut("连接失败:" + ex.ToString());
OnConnected(false);
+ return false;
}
}
@@ -96,7 +110,7 @@ namespace HaoYueNet.ClientNetworkNet4x
OnCloseReady();
return;
}
- LogOut("发送消息,消息长度=> "+data.Length);
+ //LogOut("发送消息,消息长度=> "+data.Length);
}
private void SendHeartbeat()
@@ -153,7 +167,7 @@ namespace HaoYueNet.ClientNetworkNet4x
/// 序列化之后的数据
public void SendToServer(int CMDID,byte[] data)
{
- LogOut("准备数据 CMDID=> "+CMDID);
+ //LogOut("准备数据 CMDID=> "+CMDID);
HunterNet_C2S _c2sdata = new HunterNet_C2S();
_c2sdata.HunterNetCoreCmdID = CMDID;
_c2sdata.HunterNetCoreData = ByteString.CopyFrom(data);
@@ -205,6 +219,7 @@ namespace HaoYueNet.ClientNetworkNet4x
{
LogOut("关闭心跳包计数");
_heartTimer.Enabled = false;
+ _heartTimer.Elapsed -= CheckUpdatetimer_Elapsed;
LogOut("关闭连接");
//关闭Socket连接
client.Close();
@@ -346,6 +361,7 @@ namespace HaoYueNet.ClientNetworkNet4x
//Console.WriteLine(Msg);
OnLogOut(Msg);
}
+
public Socket GetClientSocket()
{
return client;
diff --git a/NetLib/HaoYueNet.ClientNetworkNet4x/NetworkHelperP2PCore.cs b/NetLib/HaoYueNet.ClientNetworkNet4x/NetworkHelperP2PCore.cs
new file mode 100644
index 0000000..f7bfe13
--- /dev/null
+++ b/NetLib/HaoYueNet.ClientNetworkNet4x/NetworkHelperP2PCore.cs
@@ -0,0 +1,372 @@
+using Google.Protobuf;
+using HunterProtobufCore;
+using System;
+using System.IO;
+using System.Linq;
+using System.Net;
+using System.Net.Sockets;
+using System.Threading;
+
+namespace HaoYueNet.ClientNetworkNet4x
+{
+ public class NetworkHelperP2PCore
+ {
+ private Socket client;
+
+ ///
+ /// 心跳包数据
+ ///
+ private byte[] HeartbeatData = new byte[5] { 0x05, 0x00, 0x00, 0x00, 0x00 };
+
+ ////响应倒计时计数最大值
+ //private static int MaxRevIndexNum = 6;
+
+ ////发送倒计时计数最大值
+ //private static int MaxSendIndexNum = 3;
+
+ //响应倒计时计数最大值
+ private static int MaxRevIndexNum = 50;
+
+ //发送倒计时计数最大值
+ private static int MaxSendIndexNum = 3;
+
+ //响应倒计时计数
+ private static int RevIndex=0;
+ //发送倒计时计数
+ private static int SendIndex=0;
+
+ //计时器间隔
+ private static int TimerInterval = 3000;
+
+ private System.Timers.Timer _heartTimer;
+
+ public void Init(string IP, int port, bool bBindReuseAddress = false,int bBindport = 0)
+ {
+
+ LogOut("==>初始化网络核心");
+
+ RevIndex = MaxRevIndexNum;
+ SendIndex = MaxSendIndexNum;
+
+ client = new Socket(SocketType.Stream, ProtocolType.Tcp);
+ if (bBindReuseAddress)
+ {
+ client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ IPEndPoint ipe = new IPEndPoint(IPAddress.Any, Convert.ToInt32(bBindport));
+ client.Bind(ipe);
+ }
+ Connect(IP, port);
+ }
+
+ public bool Connect(string IP, int port)
+ {
+ //带回调的
+ try
+ {
+ LogOut("连接到远程IP " + IP + ":" + port);
+ client.Connect(IP, port);
+ Thread thread = new Thread(Recive);
+ thread.IsBackground = true;
+ thread.Start(client);
+ int localport = ((IPEndPoint)client.LocalEndPoint).Port;
+ LogOut($"连接成功!连接到远程IP->{IP}:{port} | 本地端口->{localport}");
+
+ if (_heartTimer == null)
+ {
+ _heartTimer = new System.Timers.Timer();
+ }
+ _heartTimer.Interval = TimerInterval;
+ _heartTimer.Elapsed += CheckUpdatetimer_Elapsed;
+ _heartTimer.AutoReset = true;
+ _heartTimer.Enabled = true;
+ LogOut("开启心跳包检测");
+
+ OnConnected(true);
+ return true;
+ }
+ catch (Exception ex)
+ {
+ LogOut("连接失败:" + ex.ToString());
+ OnConnected(false);
+ return false;
+ }
+ }
+
+ ~NetworkHelperP2PCore()
+ {
+ client.Close();
+ }
+
+ private void SendToSocket(byte[] data)
+ {
+ data = SendDataWithHead(data);
+ try
+ {
+ SendWithIndex(data);
+ }
+ catch (Exception ex)
+ {
+ //连接断开
+ OnCloseReady();
+ return;
+ }
+ //LogOut("发送消息,消息长度=> "+data.Length);
+ }
+
+ private void SendHeartbeat()
+ {
+ try
+ {
+ SendWithIndex(HeartbeatData);
+ }
+ catch (Exception ex)
+ {
+ //连接断开
+ OnCloseReady();
+ return;
+ }
+ //LogOut("发送心跳包");
+ }
+
+ ///
+ /// 发送数据并计数
+ ///
+ ///
+ private void SendWithIndex(byte[] data)
+ {
+ //增加发送计数
+ SendIndex = MaxSendIndexNum;
+ //发送数据
+ client.Send(data);
+ }
+
+ //拼接头长度
+ private byte[] SendDataWithHead(byte[] message)
+ {
+
+ MemoryStream memoryStream = new MemoryStream();//创建一个内存流
+
+ byte[] BagHead = BitConverter.GetBytes(message.Length + 4);//往字节数组中写入包头(包头自身的长度和消息体的长度)的长度
+
+ memoryStream.Write(BagHead, 0, BagHead.Length);//将包头写入内存流
+
+ memoryStream.Write(message, 0, message.Length);//将消息体写入内存流
+
+ byte[] HeadAndBody = memoryStream.ToArray();//将内存流中的数据写入字节数组
+
+ memoryStream.Close();//关闭内存
+ memoryStream.Dispose();//释放资源
+
+ return HeadAndBody;
+ }
+
+ ///
+ /// 供外部调用 发送消息
+ ///
+ ///
+ ///
+ ///
+ public void SendToSocket(int CMDID, int ERRCODE, byte[] data)
+ {
+ //LogOut("准备数据 CMDID=> "+CMDID);
+ HunterNet_S2C _s2sdata = new HunterNet_S2C();
+ _s2sdata.HunterNetCoreCmdID = CMDID;
+ _s2sdata.HunterNetCoreERRORCode = ERRCODE;
+ _s2sdata.HunterNetCoreData = ByteString.CopyFrom(data);
+ byte[] _finaldata = Serizlize(_s2sdata);
+ SendToSocket(_finaldata);
+ }
+
+ public delegate void OnDataCallBack_Data(int CMDID, int ERRCODE, byte[] data);
+
+ public event OnDataCallBack_Data OnDataCallBack;
+
+ public delegate void delegate_NoData();
+
+ public delegate void delegate_Bool(bool IsConnected);
+
+ public event delegate_NoData OnClose;
+
+ public event delegate_Bool OnConnected;
+
+ public delegate void delegate_str(string Msg);
+
+ ///
+ /// 网络库调试日志输出
+ ///
+ public event delegate_str OnLogOut;
+
+ /////
+ ///// 用于调用者回调的虚函数
+ /////
+ /////
+ //public virtual void DataCallBack(int CMDID,int ERRCODE,byte[] data)
+ //{
+
+ //}
+
+ /////
+ ///// 断开连接
+ /////
+ /////
+ //public virtual void OnClose()
+ //{
+
+ //}
+
+ ///
+ /// 做好处理的连接管理
+ ///
+ private void OnCloseReady()
+ {
+ LogOut("关闭心跳包计数");
+ _heartTimer.Enabled = false;
+ _heartTimer.Elapsed -= CheckUpdatetimer_Elapsed;
+ LogOut("关闭连接");
+ //关闭Socket连接
+ client.Close();
+ OnClose();
+ }
+
+
+ ///
+ /// 主动关闭连接
+ ///
+ public void CloseConntect()
+ {
+ OnCloseReady();
+ }
+
+ private void DataCallBackReady(byte[] data)
+ {
+
+ //增加接收计数
+ RevIndex = MaxRevIndexNum;
+
+ //不处理心跳包
+ if (data.Length == 1 && data[0] == 0x00)
+ {
+ //LogOut("收到心跳包");
+ return;
+ }
+
+ HunterNet_S2C _c2s = DeSerizlize(data);
+
+ OnDataCallBack(_c2s.HunterNetCoreCmdID, _c2s.HunterNetCoreERRORCode, _c2s.HunterNetCoreData.ToArray());
+ }
+
+ private void Recive(object o)
+ {
+ var client = o as Socket;
+ MemoryStream memoryStream = new MemoryStream();//开辟一个内存流
+
+ while (true)
+ {
+ byte[] buffer = new byte[1024 * 1024 * 2];
+ int effective=0;
+ try
+ {
+ effective = client.Receive(buffer);
+ if (effective == 0)
+ {
+ continue;
+ }
+ }
+ catch(Exception ex)
+ {
+ //远程主机强迫关闭了一个现有的连接
+ OnCloseReady();
+ return;
+ //断开连接
+ }
+
+
+ memoryStream.Write(buffer, 0, effective);//将接受到的数据写入内存流中
+ byte[] getData = memoryStream.ToArray();//将内存流中的消息体写入字节数组
+ int StartIndex = 0;//设置一个读取数据的起始下标
+
+ while (true)
+ {
+
+
+ if (effective > 0)//如果接受到的消息不为0(不为空)
+ {
+ int HeadLength = 0;//包头长度(包头+包体)
+ if (getData.Length - StartIndex < 4)//包头接受不完整
+ {
+ HeadLength = -1;
+ }
+ else
+ {
+ //如果包头接受完整 转换成int类型的数值
+ HeadLength = BitConverter.ToInt32(getData, StartIndex);
+ }
+ //包头接受完整但是消息体不完整 //包头接受不完整
+ //↓↓↓↓↓↓↓↓ ↓↓↓
+ if (getData.Length - StartIndex < HeadLength || HeadLength == -1)
+ {
+ memoryStream.Close();//关闭内存流
+ memoryStream.Dispose();//释放内存资源
+ memoryStream = new MemoryStream();//创建新的内存流
+ memoryStream.Write(getData, StartIndex, getData.Length - StartIndex);//从新将接受的消息写入内存流
+ break;
+ }
+ else
+ {
+ //把头去掉,就可以吃了,蛋白质是牛肉的六倍
+ DataCallBackReady(getData.Skip(StartIndex+4).Take(HeadLength-4).ToArray());
+ StartIndex += HeadLength;//当读取一条完整的数据后,读取数据的起始下标应为当前接受到的消息体的长度(当前数据的尾部或下一条消息的首部)
+ }
+ }
+ }
+
+ }
+ }
+
+ private void CheckUpdatetimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
+ {
+ //接收服务器数据计数
+ RevIndex--;
+ if (RevIndex <= 0)
+ {
+ //判定掉线
+ OnCloseReady();
+ return;
+ }
+
+ //发送计数
+ SendIndex--;
+ if (SendIndex <= 0)//需要发送心跳包了
+ {
+ //重置倒计时计数
+ SendIndex = MaxSendIndexNum;
+
+ SendHeartbeat();
+ }
+ }
+
+ public static byte[] Serizlize(IMessage msg)
+ {
+ return msg.ToByteArray();
+ }
+
+ public static T DeSerizlize(byte[] bytes)
+ {
+ var msgType = typeof(T);
+ object msg = Activator.CreateInstance(msgType);
+ ((IMessage)msg).MergeFrom(bytes);
+ return (T)msg;
+ }
+
+ public void LogOut(string Msg)
+ {
+ //Console.WriteLine(Msg);
+ OnLogOut(Msg);
+ }
+
+ public Socket GetClientSocket()
+ {
+ return client;
+ }
+ }
+}