diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..1ff0c42
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,63 @@
+###############################################################################
+# Set default behavior to automatically normalize line endings.
+###############################################################################
+* text=auto
+
+###############################################################################
+# Set default behavior for command prompt diff.
+#
+# This is need for earlier builds of msysgit that does not have it on by
+# default for csharp files.
+# Note: This is only used by command line
+###############################################################################
+#*.cs diff=csharp
+
+###############################################################################
+# Set the merge driver for project and solution files
+#
+# Merging from the command prompt will add diff markers to the files if there
+# are conflicts (Merging from VS is not affected by the settings below, in VS
+# the diff markers are never inserted). Diff markers may cause the following
+# file extensions to fail to load in VS. An alternative would be to treat
+# these files as binary and thus will always conflict and require user
+# intervention with every merge. To do so, just uncomment the entries below
+###############################################################################
+#*.sln merge=binary
+#*.csproj merge=binary
+#*.vbproj merge=binary
+#*.vcxproj merge=binary
+#*.vcproj merge=binary
+#*.dbproj merge=binary
+#*.fsproj merge=binary
+#*.lsproj merge=binary
+#*.wixproj merge=binary
+#*.modelproj merge=binary
+#*.sqlproj merge=binary
+#*.wwaproj merge=binary
+
+###############################################################################
+# behavior for image files
+#
+# image files are treated as binary by default.
+###############################################################################
+#*.jpg binary
+#*.png binary
+#*.gif binary
+
+###############################################################################
+# diff behavior for common document formats
+#
+# Convert binary document formats to text before diffing them. This feature
+# is only available from the command line. Turn it on by uncommenting the
+# entries below.
+###############################################################################
+#*.doc diff=astextplain
+#*.DOC diff=astextplain
+#*.docx diff=astextplain
+#*.DOCX diff=astextplain
+#*.dot diff=astextplain
+#*.DOT diff=astextplain
+#*.pdf diff=astextplain
+#*.PDF diff=astextplain
+#*.rtf diff=astextplain
+#*.RTF diff=astextplain
diff --git a/.gitignore b/.gitignore
index c7db314..5c893e7 100644
--- a/.gitignore
+++ b/.gitignore
@@ -108,3 +108,5 @@ _UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
+/.vs/HaoYue.BF3ChineseInput/v15/Server/sqlite3/db.lock
+/.vs/slnx.sqlite
diff --git a/.vs/HaoYue.BF3ChineseInput/v15/Server/sqlite3/storage.ide b/.vs/HaoYue.BF3ChineseInput/v15/Server/sqlite3/storage.ide
new file mode 100644
index 0000000..56758a8
Binary files /dev/null and b/.vs/HaoYue.BF3ChineseInput/v15/Server/sqlite3/storage.ide differ
diff --git a/.vs/HaoYue.BF3ChineseInput/v15/Server/sqlite3/storage.ide-shm b/.vs/HaoYue.BF3ChineseInput/v15/Server/sqlite3/storage.ide-shm
new file mode 100644
index 0000000..b6c1ef2
Binary files /dev/null and b/.vs/HaoYue.BF3ChineseInput/v15/Server/sqlite3/storage.ide-shm differ
diff --git a/.vs/HaoYue.BF3ChineseInput/v15/Server/sqlite3/storage.ide-wal b/.vs/HaoYue.BF3ChineseInput/v15/Server/sqlite3/storage.ide-wal
new file mode 100644
index 0000000..a6a5582
Binary files /dev/null and b/.vs/HaoYue.BF3ChineseInput/v15/Server/sqlite3/storage.ide-wal differ
diff --git a/.vs/ProjectSettings.json b/.vs/ProjectSettings.json
new file mode 100644
index 0000000..f8b4888
--- /dev/null
+++ b/.vs/ProjectSettings.json
@@ -0,0 +1,3 @@
+{
+ "CurrentProjectSetting": null
+}
\ No newline at end of file
diff --git a/.vs/VSWorkspaceState.json b/.vs/VSWorkspaceState.json
new file mode 100644
index 0000000..6b61141
--- /dev/null
+++ b/.vs/VSWorkspaceState.json
@@ -0,0 +1,6 @@
+{
+ "ExpandedNodes": [
+ ""
+ ],
+ "PreviewInSolutionExplorer": false
+}
\ No newline at end of file
diff --git a/HaoYue.BF3ChineseInput.sln b/HaoYue.BF3ChineseInput.sln
new file mode 100644
index 0000000..477c991
--- /dev/null
+++ b/HaoYue.BF3ChineseInput.sln
@@ -0,0 +1,25 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 15
+VisualStudioVersion = 15.0.27703.2026
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HaoYue.BF3ChineseInput", "HaoYue.BF3ChineseInput\HaoYue.BF3ChineseInput.csproj", "{169CFAE3-0596-472E-B2B5-FE285F8582FA}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {169CFAE3-0596-472E-B2B5-FE285F8582FA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {169CFAE3-0596-472E-B2B5-FE285F8582FA}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {169CFAE3-0596-472E-B2B5-FE285F8582FA}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {169CFAE3-0596-472E-B2B5-FE285F8582FA}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(SolutionProperties) = preSolution
+ HideSolutionNode = FALSE
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ SolutionGuid = {9B61E777-7209-4998-9649-2239EA54F621}
+ EndGlobalSection
+EndGlobal
diff --git a/HaoYue.BF3ChineseInput/App.xaml b/HaoYue.BF3ChineseInput/App.xaml
new file mode 100644
index 0000000..46374e7
--- /dev/null
+++ b/HaoYue.BF3ChineseInput/App.xaml
@@ -0,0 +1,9 @@
+
+
+
+
+
diff --git a/HaoYue.BF3ChineseInput/App.xaml.cs b/HaoYue.BF3ChineseInput/App.xaml.cs
new file mode 100644
index 0000000..8d2740d
--- /dev/null
+++ b/HaoYue.BF3ChineseInput/App.xaml.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections.Generic;
+using System.Configuration;
+using System.Data;
+using System.Linq;
+using System.Windows;
+
+namespace HaoYue.BF3ChineseInput
+{
+ ///
+ /// App.xaml 的交互逻辑
+ ///
+ public partial class App : Application
+ {
+ }
+}
diff --git a/HaoYue.BF3ChineseInput/HaoYue.BF3ChineseInput.csproj b/HaoYue.BF3ChineseInput/HaoYue.BF3ChineseInput.csproj
new file mode 100644
index 0000000..9c9de68
--- /dev/null
+++ b/HaoYue.BF3ChineseInput/HaoYue.BF3ChineseInput.csproj
@@ -0,0 +1,94 @@
+
+
+
+
+ Debug
+ AnyCPU
+ {169CFAE3-0596-472E-B2B5-FE285F8582FA}
+ WinExe
+ HaoYue.BF3ChineseInput
+ HaoYue.BF3ChineseInput
+ v4.0
+ 512
+ {60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ 4
+
+
+ AnyCPU
+ true
+ full
+ false
+ bin\Debug\
+ DEBUG;TRACE
+ prompt
+ 4
+
+
+ AnyCPU
+ pdbonly
+ true
+ bin\Release\
+ TRACE
+ prompt
+ 4
+
+
+
+
+
+
+
+
+
+
+
+ 4.0
+
+
+
+
+
+
+
+ MSBuild:Compile
+ Designer
+
+
+ MSBuild:Compile
+ Designer
+
+
+ App.xaml
+ Code
+
+
+
+ MainWindow.xaml
+ Code
+
+
+
+
+ Code
+
+
+ True
+ True
+ Resources.resx
+
+
+ True
+ Settings.settings
+ True
+
+
+ ResXFileCodeGenerator
+ Resources.Designer.cs
+
+
+ SettingsSingleFileGenerator
+ Settings.Designer.cs
+
+
+
+
\ No newline at end of file
diff --git a/HaoYue.BF3ChineseInput/KeyboardHook.cs b/HaoYue.BF3ChineseInput/KeyboardHook.cs
new file mode 100644
index 0000000..413cb22
--- /dev/null
+++ b/HaoYue.BF3ChineseInput/KeyboardHook.cs
@@ -0,0 +1,166 @@
+using System;
+using System.Runtime.InteropServices;
+using System.Windows.Forms;
+//using System.Windows.Input;
+
+namespace HaoYue.BF3ChineseInput
+{
+ ///
+ /// 键盘钩子
+ /// [以下代码来自某网友,并非本人原创]
+ ///
+ class KeyboardHook
+ {
+ public event System.Windows.Forms.KeyEventHandler KeyDownEvent;
+ public event KeyPressEventHandler KeyPressEvent;
+ public event System.Windows.Forms.KeyEventHandler KeyUpEvent;
+
+ public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
+ static int hKeyboardHook = 0; //声明键盘钩子处理的初始值
+ //值在Microsoft SDK的Winuser.h里查询
+ // http://www.bianceng.cn/Programming/csharp/201410/45484.htm
+ public const int WH_KEYBOARD_LL = 13; //线程键盘钩子监听鼠标消息设为2,全局键盘监听鼠标消息设为13
+ HookProc KeyboardHookProcedure; //声明KeyboardHookProcedure作为HookProc类型
+ //键盘结构
+ [StructLayout(LayoutKind.Sequential)]
+ public class KeyboardHookStruct
+ {
+ public int vkCode; //定一个虚拟键码。该代码必须有一个价值的范围1至254
+ public int scanCode; // 指定的硬件扫描码的关键
+ public int flags; // 键标志
+ public int time; // 指定的时间戳记的这个讯息
+ public int dwExtraInfo; // 指定额外信息相关的信息
+ }
+ //使用此功能,安装了一个钩子
+ [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
+ public static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
+
+
+ //调用此函数卸载钩子
+ [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
+ public static extern bool UnhookWindowsHookEx(int idHook);
+
+
+ //使用此功能,通过信息钩子继续下一个钩子
+ [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
+ public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);
+
+ // 取得当前线程编号(线程钩子需要用到)
+ [DllImport("kernel32.dll")]
+ static extern int GetCurrentThreadId();
+
+ //使用WINDOWS API函数代替获取当前实例的函数,防止钩子失效
+ [DllImport("kernel32.dll")]
+ public static extern IntPtr GetModuleHandle(string name);
+
+ public void Start()
+ {
+ // 安装键盘钩子
+ if (hKeyboardHook == 0)
+ {
+ KeyboardHookProcedure = new HookProc(KeyboardHookProc);
+ hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, GetModuleHandle(System.Diagnostics.Process.GetCurrentProcess().MainModule.ModuleName), 0);
+ //hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]), 0);
+ //************************************
+ //键盘线程钩子
+ //SetWindowsHookEx( 2,KeyboardHookProcedure, IntPtr.Zero, GetCurrentThreadId());//指定要监听的线程idGetCurrentThreadId(),
+ //键盘全局钩子,需要引用空间(using System.Reflection;)
+ //SetWindowsHookEx( 13,MouseHookProcedure,Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0);
+ //
+ //关于SetWindowsHookEx (int idHook, HookProc lpfn, IntPtr hInstance, int threadId)函数将钩子加入到钩子链表中,说明一下四个参数:
+ //idHook 钩子类型,即确定钩子监听何种消息,上面的代码中设为2,即监听键盘消息并且是线程钩子,如果是全局钩子监听键盘消息应设为13,
+ //线程钩子监听鼠标消息设为7,全局钩子监听鼠标消息设为14。lpfn 钩子子程的地址指针。如果dwThreadId参数为0 或是一个由别的进程创建的
+ //线程的标识,lpfn必须指向DLL中的钩子子程。 除此以外,lpfn可以指向当前进程的一段钩子子程代码。钩子函数的入口地址,当钩子钩到任何
+ //消息后便调用这个函数。hInstance应用程序实例的句柄。标识包含lpfn所指的子程的DLL。如果threadId 标识当前进程创建的一个线程,而且子
+ //程代码位于当前进程,hInstance必须为NULL。可以很简单的设定其为本应用程序的实例句柄。threaded 与安装的钩子子程相关联的线程的标识符
+ //如果为0,钩子子程与所有的线程关联,即为全局钩子
+ //************************************
+ //如果SetWindowsHookEx失败
+ if (hKeyboardHook == 0)
+ {
+ Stop();
+ throw new Exception("安装键盘钩子失败");
+ }
+ }
+ }
+ public void Stop()
+ {
+ bool retKeyboard = true;
+
+
+ if (hKeyboardHook != 0)
+ {
+ retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
+ hKeyboardHook = 0;
+ }
+
+ if (!(retKeyboard)) throw new Exception("卸载钩子失败!");
+ }
+ //ToAscii职能的转换指定的虚拟键码和键盘状态的相应字符或字符
+ [DllImport("user32")]
+ public static extern int ToAscii(int uVirtKey, //[in] 指定虚拟关键代码进行翻译。
+ int uScanCode, // [in] 指定的硬件扫描码的关键须翻译成英文。高阶位的这个值设定的关键,如果是(不压)
+ byte[] lpbKeyState, // [in] 指针,以256字节数组,包含当前键盘的状态。每个元素(字节)的数组包含状态的一个关键。如果高阶位的字节是一套,关键是下跌(按下)。在低比特,如果设置表明,关键是对切换。在此功能,只有肘位的CAPS LOCK键是相关的。在切换状态的NUM个锁和滚动锁定键被忽略。
+ byte[] lpwTransKey, // [out] 指针的缓冲区收到翻译字符或字符。
+ int fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.
+
+ //获取按键的状态
+ [DllImport("user32")]
+ public static extern int GetKeyboardState(byte[] pbKeyState);
+
+
+ [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
+ private static extern short GetKeyState(int vKey);
+
+ private const int WM_KEYDOWN = 0x100;//KEYDOWN
+ private const int WM_KEYUP = 0x101;//KEYUP
+ private const int WM_SYSKEYDOWN = 0x104;//SYSKEYDOWN
+ private const int WM_SYSKEYUP = 0x105;//SYSKEYUP
+
+ private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
+ {
+ // 侦听键盘事件
+ if ((nCode >= 0) && (KeyDownEvent != null || KeyUpEvent != null || KeyPressEvent != null))
+ {
+ KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
+ // raise KeyDown
+ if (KeyDownEvent != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
+ {
+ Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
+ System.Windows.Forms.KeyEventArgs e = new System.Windows.Forms.KeyEventArgs(keyData);
+ KeyDownEvent(this, e);
+ }
+
+ //键盘按下
+ if (KeyPressEvent != null && wParam == WM_KEYDOWN)
+ {
+ byte[] keyState = new byte[256];
+ GetKeyboardState(keyState);
+
+ byte[] inBuffer = new byte[2];
+ if (ToAscii(MyKeyboardHookStruct.vkCode, MyKeyboardHookStruct.scanCode, keyState, inBuffer, MyKeyboardHookStruct.flags) == 1)
+ {
+ KeyPressEventArgs e = new KeyPressEventArgs((char)inBuffer[0]);
+ KeyPressEvent(this, e);
+ }
+ }
+
+ // 键盘抬起
+ if (KeyUpEvent != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
+ {
+ Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
+ System.Windows.Forms.KeyEventArgs e = new System.Windows.Forms.KeyEventArgs(keyData);
+ KeyUpEvent(this, e);
+ }
+
+ }
+ //如果返回1,则结束消息,这个消息到此为止,不再传递。
+ //如果返回0或调用CallNextHookEx函数则消息出了这个钩子继续往下传递,也就是传给消息真正的接受者
+ return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
+ }
+ ~KeyboardHook()
+ {
+ Stop();
+ }
+ }
+}
\ No newline at end of file
diff --git a/HaoYue.BF3ChineseInput/MainWindow.xaml b/HaoYue.BF3ChineseInput/MainWindow.xaml
new file mode 100644
index 0000000..46bb87f
--- /dev/null
+++ b/HaoYue.BF3ChineseInput/MainWindow.xaml
@@ -0,0 +1,13 @@
+
+
+
+
+
+
diff --git a/HaoYue.BF3ChineseInput/MainWindow.xaml.cs b/HaoYue.BF3ChineseInput/MainWindow.xaml.cs
new file mode 100644
index 0000000..9b059ba
--- /dev/null
+++ b/HaoYue.BF3ChineseInput/MainWindow.xaml.cs
@@ -0,0 +1,79 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Windows;
+using System.Windows.Controls;
+using System.Windows.Data;
+using System.Windows.Documents;
+using System.Windows.Forms;
+using System.Windows.Input;
+using System.Windows.Media;
+using System.Windows.Media.Imaging;
+using System.Windows.Navigation;
+using System.Windows.Shapes;
+
+namespace HaoYue.BF3ChineseInput
+{
+ ///
+ /// MainWindow.xaml 的交互逻辑
+ ///
+ public partial class MainWindow : Window
+ {
+
+ KeyboardHook k_hook;
+ public MainWindow()
+ {
+ InitializeComponent();
+ k_hook = new KeyboardHook();
+ //k_hook.KeyDownEvent += new System.Windows.Forms.KeyEventHandler(hook_KeyDown);//钩住键按下
+ k_hook.KeyPressEvent += K_hook_KeyPressEvent;
+ k_hook.Start();//安装键盘钩子
+ }
+
+ private void K_hook_KeyPressEvent(object sender, KeyPressEventArgs e)
+ {
+ //tb1.Text += e.KeyChar;
+ char i = e.KeyChar;
+ //System.Windows.Forms.MessageBox.Show(i.ToString());
+
+
+ text1.Text += i;
+
+ //判断按下的键(Alt + A)
+ if (i == 'j' && (int)System.Windows.Forms.Control.ModifierKeys == (int)Keys.Alt)
+ {
+ System.Windows.Forms.MessageBox.Show("ddd");
+ }
+ }
+
+
+ [System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "GetForegroundWindow", CharSet = System.Runtime.InteropServices.CharSet.Auto, ExactSpelling = true)]
+ public static extern IntPtr GetF(); //获得本窗体的句柄
+ [System.Runtime.InteropServices.DllImport("user32.dll", EntryPoint = "SetForegroundWindow")]
+ public static extern bool SetF(IntPtr hWnd); //设置此窗体为活动窗体
+ private void timer1_Tick(object sender, EventArgs e)
+ {
+ if (this.Handle != GetF()) //如果本窗口没有获得焦点
+ SetF(this.Handle); //设置本窗口获得焦点
+ }
+
+ private void hook_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
+ {
+ text1.Text += (char)e.KeyData;
+
+
+ //判断按下的键(Alt + A)
+ //if (e.KeyValue == (int)Keys.A && (int)System.Windows.Forms.Control.ModifierKeys == (int)Keys.Alt)
+ //{
+ // System.Windows.Forms.MessageBox.Show("ddd");
+ //}
+ }
+
+ private void Window_Unloaded(object sender, RoutedEventArgs e)
+ {
+ k_hook.Stop();
+ }
+
+ }
+}
diff --git a/HaoYue.BF3ChineseInput/Properties/AssemblyInfo.cs b/HaoYue.BF3ChineseInput/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..405253f
--- /dev/null
+++ b/HaoYue.BF3ChineseInput/Properties/AssemblyInfo.cs
@@ -0,0 +1,55 @@
+using System.Reflection;
+using System.Resources;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Windows;
+
+// 有关程序集的一般信息由以下
+// 控制。更改这些特性值可修改
+// 与程序集关联的信息。
+[assembly: AssemblyTitle("HaoYue.BF3ChineseInput")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("HaoYue.BF3ChineseInput")]
+[assembly: AssemblyCopyright("Copyright © 2018")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// 将 ComVisible 设置为 false 会使此程序集中的类型
+//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
+//请将此类型的 ComVisible 特性设置为 true。
+[assembly: ComVisible(false)]
+
+//若要开始生成可本地化的应用程序,请设置
+//.csproj 文件中的 CultureYouAreCodingWith
+//例如,如果您在源文件中使用的是美国英语,
+//使用的是美国英语,请将 设置为 en-US。 然后取消
+//对以下 NeutralResourceLanguage 特性的注释。 更新
+//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
+
+//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
+
+
+[assembly: ThemeInfo(
+ ResourceDictionaryLocation.None, //主题特定资源词典所处位置
+ //(未在页面中找到资源时使用,
+ //或应用程序资源字典中找到时使用)
+ ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
+ //(未在页面中找到资源时使用,
+ //、应用程序或任何主题专用资源字典中找到时使用)
+)]
+
+
+// 程序集的版本信息由下列四个值组成:
+//
+// 主版本
+// 次版本
+// 生成号
+// 修订号
+//
+// 可以指定所有值,也可以使用以下所示的 "*" 预置版本号和修订号
+// 方法是按如下所示使用“*”: :
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/HaoYue.BF3ChineseInput/Properties/Resources.Designer.cs b/HaoYue.BF3ChineseInput/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..082b9fd
--- /dev/null
+++ b/HaoYue.BF3ChineseInput/Properties/Resources.Designer.cs
@@ -0,0 +1,71 @@
+//------------------------------------------------------------------------------
+//
+// 此代码由工具生成。
+// 运行时版本: 4.0.30319.42000
+//
+// 对此文件的更改可能导致不正确的行为,如果
+// 重新生成代码,则所做更改将丢失。
+//
+//------------------------------------------------------------------------------
+
+namespace HaoYue.BF3ChineseInput.Properties
+{
+
+
+ ///
+ /// 强类型资源类,用于查找本地化字符串等。
+ ///
+ // 此类是由 StronglyTypedResourceBuilder
+ // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
+ // 若要添加或删除成员,请编辑 .ResX 文件,然后重新运行 ResGen
+ // (以 /str 作为命令选项),或重新生成 VS 项目。
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources
+ {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources()
+ {
+ }
+
+ ///
+ /// 返回此类使用的缓存 ResourceManager 实例。
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager
+ {
+ get
+ {
+ if ((resourceMan == null))
+ {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HaoYue.BF3ChineseInput.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ ///
+ /// 覆盖当前线程的 CurrentUICulture 属性
+ /// 使用此强类型的资源类的资源查找。
+ ///
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture
+ {
+ get
+ {
+ return resourceCulture;
+ }
+ set
+ {
+ resourceCulture = value;
+ }
+ }
+ }
+}
diff --git a/HaoYue.BF3ChineseInput/Properties/Resources.resx b/HaoYue.BF3ChineseInput/Properties/Resources.resx
new file mode 100644
index 0000000..af7dbeb
--- /dev/null
+++ b/HaoYue.BF3ChineseInput/Properties/Resources.resx
@@ -0,0 +1,117 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/HaoYue.BF3ChineseInput/Properties/Settings.Designer.cs b/HaoYue.BF3ChineseInput/Properties/Settings.Designer.cs
new file mode 100644
index 0000000..eed58ba
--- /dev/null
+++ b/HaoYue.BF3ChineseInput/Properties/Settings.Designer.cs
@@ -0,0 +1,30 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace HaoYue.BF3ChineseInput.Properties
+{
+
+
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
+ internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
+ {
+
+ private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
+
+ public static Settings Default
+ {
+ get
+ {
+ return defaultInstance;
+ }
+ }
+ }
+}
diff --git a/HaoYue.BF3ChineseInput/Properties/Settings.settings b/HaoYue.BF3ChineseInput/Properties/Settings.settings
new file mode 100644
index 0000000..033d7a5
--- /dev/null
+++ b/HaoYue.BF3ChineseInput/Properties/Settings.settings
@@ -0,0 +1,7 @@
+
+
+
+
+
+
+
\ No newline at end of file