Essgee.Unity/Assets/Plugins/Essgee/Emulation/Cartridges/ICartridge.cs
2025-02-05 23:35:36 +08:00

21 lines
442 B
C#

namespace Essgee.Emulation.Cartridges
{
public interface ICartridge
{
void LoadRom(byte[] data);
void LoadRam(byte[] data);
byte[] GetRomData();
byte[] GetRamData();
bool IsRamSaveNeeded();
ushort GetLowerBound();
ushort GetUpperBound();
void Step(int clockCyclesInStep);
byte Read(ushort address);
void Write(ushort address, byte value);
}
}