using Essgee.Metadata; using UnityEngine; public class UEGResources : IGameMetaReources { const string ResourceRoot = "Essgee.Unity/"; public bool GetCartMetadataDatabase(out string loadedData) { try { loadedData = Resources.Load(ResourceRoot + "MetadataDatabase.json").text; return true; } catch { loadedData = null; return false; } } public bool GetDatBytes(string DatName, out byte[] loadedData) { try { loadedData = Resources.Load(ResourceRoot + "Dat/" + DatName).bytes; return true; } catch { loadedData = null; return false; } } }