using UnityEngine; public static class AppEnvironment { #if DEBUG public static readonly bool DebugMode = true; #else public static readonly bool DebugMode = false; #endif public static readonly bool EnableCustomUnhandledExceptionHandler = true; public static readonly bool TemporaryDisableCustomExceptionForm = false; public static readonly bool EnableLogger = false; public static readonly bool EnableSuperSlowCPULogger = false; public static readonly bool EnableOpenGLDebug = false; }