using System;
using System.Collections.Generic;
using System.Timers;
using MinecraftServerRCON;
using Timer = System.Timers.Timer;
namespace ConanExilesSeasonalControl
{
internal class Program
{
private static void Main(string[] args)
{
Console.Title = "皓月云 - 柯南服务端 生态控制系统 Ver 0.1";
Program.justdoit();
Program.StartSeasonde();
while (true)
{
Console.ReadLine();
}
}
private static void StartSeasonde()
{
Timer aTimer = new Timer();
aTimer.Elapsed += Program.SeasondeTimeEvent;
aTimer.Interval = 600000.0;
aTimer.Enabled = true;
}
private static void SeasondeTimeEvent(object source, ElapsedEventArgs e)
{
Program.justdoit();
}
private static void justdoit()
{
DateTime t0 = new DateTime(2020, 3, 18);
DateTime dt = DateTime.Now;
double seasondehours = 3.5;
int seasondeIndex = 2;
while (t0 < dt)
{
seasondeIndex++;
bool flag = seasondeIndex > 2;
if (flag)
{
seasondeIndex = 0;
}
t0 = t0.AddHours(seasondehours);
}
string seasondeNow = "";
string seasondeNext = "";
switch (seasondeIndex)
{
case 0:
seasondeNow = "温暖繁殖期";
seasondeNext = "炎热富饶期";
break;
case 1:
seasondeNow = "炎热富饶期";
seasondeNext = "寒冷保守期";
break;
case 2:
seasondeNow = "寒冷保守期";
seasondeNext = "温暖繁殖期";
break;
}
bool ShowBoxFlag = true;
bool flag2 = Program.doingindex == seasondeIndex;
if (flag2)
{
Console.WriteLine(DateTime.Now.ToString() + " 当前正处于【" + seasondeNow + "】");
ShowBoxFlag = false;
}
else
{
Console.WriteLine(DateTime.Now.ToString() + " 准备更替季节【" + seasondeNow + "】");
}
Program.doingindex = seasondeIndex;
string joinmsg = string.Concat(new string[]
{
"con 0 setserversetting \"ServerMessageOfTheDay\" \"皓月原创 - 季 节 系 统
当前季节 -> 【",
seasondeNow,
"】
下一季节 -> 【",
seasondeNext,
"】
到来时间->",
t0.ToString("HH:mm"),
"
掌握季节特性,使您更得心应手,是本服原创乐趣。
季节说明:(也可以在群相册看图表)
【温暖繁殖期】 推荐进行抓动物奴隶,训练速度较快,动物数量上升,但繁殖期动物比较凶猛。
(昼长↑/夜长↓/耐力消耗↓/口渴↑/仆役训练速度↑↑/野狗交·配/繁殖量↑↑/宠物伤害↑↑/爪牙类伤害↑↑/仇恨追逐范围↑↑)
【炎热富饶期】 推荐采集物资,物产丰富,不过要做好充分准备,炎热的夏天体能会差一些的。
(昼长↑↑/夜长↓↓/资源产出↑↑/资源刷新↑/冲刺速度↓/耐力耗费↑/口渴↑↑/饥饿↑/负重能力↓↓/宠物伤害↑/爪牙类伤害↑)
【寒冷保守期】 推荐在家建设,建造获得经验上升,建造速度微升,容易饿,进入严冬之前尽量先做好储备。
(昼长↓↓/夜长↑↑/耐力耗费↑↑/制造速度↑/制造经验↑/资源产出↓/资源刷新↓/燃料持久↓↓/冲刺速度↓↓/饥饿↑↑/负重能力↓↓/宠物伤害↓/爪牙类伤害↓)\""
});
string messageboxmsg = string.Concat(new string[]
{
"broadcast 皓月原创 - 季 节 系 统♡当前季节 -> 【",
seasondeNow,
"】下一季节 -> 【",
seasondeNext,
"】♡到来时间->",
t0.ToString("HH:mm"),
"♡掌握季节特性,使您更得心应手,是本服原创乐趣。♡季节说明:(也可以在群相册看图表)♡【温暖繁殖期】 推荐进行抓动物奴隶,训练速度较快,动物数量上升,但繁殖期动物比较凶猛。♡(昼长↑/夜长↓/耐力消耗↓/口渴↑/仆役训练速度↑↑/野狗交·配/繁殖量↑↑/宠物伤害↑↑/爪牙类伤害↑↑/仇恨追逐范围↑↑)♡【炎热富饶期】 推荐采集物资,物产丰富,不过要做好充分准备,炎热的夏天体能会差一些的。♡(昼长↑↑/夜长↓↓/资源产出↑↑/资源刷新↑/冲刺速度↓/耐力耗费↑/口渴↑↑/饥饿↑/负重能力↓↓/宠物伤害↑/爪牙类伤害↑)♡【寒冷保守期】 推荐在家建设,建造获得经验上升,建造速度微升,容易饿,进入严冬之前尽量先做好储备。♡(昼长↓↓/夜长↑↑/耐力耗费↑↑/制造速度↑/制造经验↑/资源产出↓/资源刷新↓/燃料持久↓↓/冲刺速度↓↓/饥饿↑↑/负重能力↓↓/宠物伤害↓/爪牙类伤害↓)♡"
});
List msglist = new List();
bool flag3 = ShowBoxFlag;
if (flag3)
{
Console.WriteLine("需要弹窗提示");
msglist.Add(messageboxmsg);
}
msglist.Add(joinmsg);
switch (seasondeIndex)
{
case 0:
Console.WriteLine(DateTime.Now.ToString() + " 【温暖繁殖期】配置");
msglist.AddRange(Program.seasond1setting);
break;
case 1:
Console.WriteLine(DateTime.Now.ToString() + " 【炎热富饶期】配置");
msglist.AddRange(Program.seasond2setting);
break;
case 2:
Console.WriteLine(DateTime.Now.ToString() + " 【寒冷保守期】配置");
msglist.AddRange(Program.seasond3setting);
break;
}
Program.RunCmd(msglist.ToArray());
Console.WriteLine(DateTime.Now.ToString() + " 设置完毕");
}
private static void RunCmd(string[] cmdarr)
{
using (RCONClient rcon = RCONClient.INSTANCE)
{
rcon.setupStream(Program.rconip, Program.rconport, Program.rconpwd);
foreach (string c in cmdarr)
{
rcon.sendMessage(RCONMessageType.Command, c);
Console.WriteLine(c);
}
}
}
private static string rconip = "127.0.0.1";
private static int rconport = 25575;
private static string rconpwd = "123456";
private static int doingindex = -1;
private static string[] seasondefaultsetting = new string[]
{
"con 0 setserversetting \"DayTimeSpeedScale\" 1.0",
"con 0 setserversetting \"NightTimeSpeedScale\" 1.0",
"con 0 setserversetting \"HarvestAmountMultiplier\" 1.0",
"con 0 setserversetting \"ResourceRespawnSpeedMultiplier\" 1.0",
"con 0 setserversetting \"FuelBurnTimeMultiplier\" 1.0",
"con 0 setserversetting \"PlayerSprintSpeedScale\" 1.0",
"con 0 setserversetting \"PlayerStaminaCostMultiplier\" 1.0",
"con 0 setserversetting \"PlayerActiveThirstMultiplier\" 1.0",
"con 0 setserversetting \"PlayerActiveHungerMultiplier\" 1.0",
"con 0 setserversetting \"PlayerEncumbranceMultiplier\" 1.0",
"con 0 setserversetting \"FuelBurnTimeMultiplier\" 1.0",
"con 0 setserversetting \"DogsOfTheDesertSpawnWithDogs\" False",
"con 0 setserversetting \"NPCMaxSpawnCapMultiplier\" 1.0",
"con 0 setserversetting \"MinionDamageMultiplier\" 1.0",
"con 0 setserversetting \"MinionDamageTakenMultiplier\" 1.0",
"con 0 setserversetting \"MaxAggroRange\" 9000.0",
"con 0 setserversetting \"ItemConvertionMultiplier\" 1.0",
"con 0 setserversetting \"PlayerXPCraftMultiplier\" 1.0"
};
private static string[] seasond1setting = new string[]
{
"con 0 setserversetting \"DayTimeSpeedScale\" 0.7",
"con 0 setserversetting \"NightTimeSpeedScale\" 1.3",
"con 0 setserversetting \"HarvestAmountMultiplier\" 1.0",
"con 0 setserversetting \"ResourceRespawnSpeedMultiplier\" 1.0",
"con 0 setserversetting \"FuelBurnTimeMultiplier\" 1.0",
"con 0 setserversetting \"PlayerSprintSpeedScale\" 1.0",
"con 0 setserversetting \"PlayerStaminaCostMultiplier\" 0.8",
"con 0 setserversetting \"PlayerActiveThirstMultiplier\" 1.5",
"con 0 setserversetting \"PlayerActiveHungerMultiplier\" 1.0",
"con 0 setserversetting \"PlayerEncumbranceMultiplier\" 1.0",
"con 0 setserversetting \"FuelBurnTimeMultiplier\" 2.0",
"con 0 setserversetting \"DogsOfTheDesertSpawnWithDogs\" True",
"con 0 setserversetting \"NPCMaxSpawnCapMultiplier\" 2.0",
"con 0 setserversetting \"MinionDamageMultiplier\" 1.5",
"con 0 setserversetting \"MinionDamageTakenMultiplier\" 2.0",
"con 0 setserversetting \"MaxAggroRange\" 18000.0",
"con 0 setserversetting \"ItemConvertionMultiplier\" 1.0",
"con 0 setserversetting \"PlayerXPCraftMultiplier\" 1.0"
};
private static string[] seasond2setting = new string[]
{
"con 0 setserversetting \"DayTimeSpeedScale\" 0.3",
"con 0 setserversetting \"NightTimeSpeedScale\" 2.2",
"con 0 setserversetting \"HarvestAmountMultiplier\" 1.5",
"con 0 setserversetting \"ResourceRespawnSpeedMultiplier\" 1.5",
"con 0 setserversetting \"FuelBurnTimeMultiplier\" 1.0",
"con 0 setserversetting \"PlayerSprintSpeedScale\" 0.8",
"con 0 setserversetting \"PlayerStaminaCostMultiplier\" 1.2",
"con 0 setserversetting \"PlayerActiveThirstMultiplier\" 3.0",
"con 0 setserversetting \"PlayerActiveHungerMultiplier\" 1.5",
"con 0 setserversetting \"PlayerEncumbranceMultiplier\" 1.6",
"con 0 setserversetting \"FuelBurnTimeMultiplier\" 1.0",
"con 0 setserversetting \"DogsOfTheDesertSpawnWithDogs\" False",
"con 0 setserversetting \"NPCMaxSpawnCapMultiplier\" 1.0",
"con 0 setserversetting \"MinionDamageMultiplier\" 1.2",
"con 0 setserversetting \"MinionDamageTakenMultiplier\" 1.4",
"con 0 setserversetting \"MaxAggroRange\" 9000.0",
"con 0 setserversetting \"ItemConvertionMultiplier\" 1.0",
"con 0 setserversetting \"PlayerXPCraftMultiplier\" 1.0"
};
private static string[] seasond3setting = new string[]
{
"con 0 setserversetting \"DayTimeSpeedScale\" 2.2",
"con 0 setserversetting \"NightTimeSpeedScale\" 0.5",
"con 0 setserversetting \"HarvestAmountMultiplier\" 0.7",
"con 0 setserversetting \"ResourceRespawnSpeedMultiplier\" 0.7",
"con 0 setserversetting \"FuelBurnTimeMultiplier\" 0.5",
"con 0 setserversetting \"PlayerSprintSpeedScale\" 0.6",
"con 0 setserversetting \"PlayerStaminaCostMultiplier\" 1.6",
"con 0 setserversetting \"PlayerActiveThirstMultiplier\" 1.0",
"con 0 setserversetting \"PlayerActiveHungerMultiplier\" 1.9",
"con 0 setserversetting \"PlayerEncumbranceMultiplier\" 1.2",
"con 0 setserversetting \"FuelBurnTimeMultiplier\" 1.0",
"con 0 setserversetting \"DogsOfTheDesertSpawnWithDogs\" False",
"con 0 setserversetting \"NPCMaxSpawnCapMultiplier\" 1.0",
"con 0 setserversetting \"MinionDamageMultiplier\" 0.7",
"con 0 setserversetting \"MinionDamageTakenMultiplier\" 0.7",
"con 0 setserversetting \"MaxAggroRange\" 6000.0",
"con 0 setserversetting \"ItemConvertionMultiplier\" 1.3",
"con 0 setserversetting \"PlayerXPCraftMultiplier\" 1.3"
};
}
}