# Motion Blur The **Motion Blur** effect blurs an image when GameObjects are moving faster than the camera’s exposure time. For more information on the Motion Blur effect, see the [Motion Blur](https://docs.unity3d.com/Manual/PostProcessing-MotionBlur.html) documentation in the Unity manual. ![](images/motionblur.png) ### Properties | Property | Function | | :------------- | :------------------------------------------------------------ | | Shutter Angle | Set the angle of the rotary shutter. Larger values give longer exposure and a stronger blur effect. | | Sample Count | Set the value for the amount of sample points. This affects quality and performance. | ### Performance Using a lower `Sample Count` will improve performance. ### Known issues and limitations - Motion blur doesn't support AR/VR. ### Requirements - Motion vectors - Depth texture - Shader Model 3 See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware.