# Bloom The **Bloom** effect creates fringes of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the Camera. You can also use **Lens Dirt** to apply a full-screen layer of smudges or dust to diffract the Bloom effect. ![](images/bloom.png) ### Properties **Bloom** settings: | Property | Function | | :---------------- | :------------------------------------------------------------ | | Intensity | Set the strength of the **Bloom** filter. | | Threshold | Set the level of brightness to filter out pixels under this level. This value is expressed in gamma-space. | | Soft Knee | Set the gradual threshold for transitions between under/over-threshold (0 = hard threshold, 1 = soft threshold). | | Clamp | Set the value for clamping pixels to control the **Bloom** amount. This value is expressed in gamma-space. | | Diffusion | Set the extent of veiling effects in a screen resolution-independent fashion. | | Anamorphic Ratio | Set the ratio to scale the **Bloom** vertically (in range [-1,0]) or horizontally (in range [0,1]). This emulates the effect of an anamorphic lens. | | Color | Select the color of the tint of the **Bloom** filter. | | Fast Mode | Enable this checkbox to boost performance by lowering the **Bloom** effect quality. | **Dirtiness** settings: | Property | Function | | --------- | ----------------------------------------------------- | | Texture | Select a Dirtiness texture to add smudges or dust to the lens. | | Intensity | Set the amount of lens dirtiness. | ### Details With properly exposed HDR scenes, the `Threshold` should be set to ~1 so that only pixels with values above 1 leak into surrounding objects. Drop this value when working in LDR or the effect won’t be visible. ### Performance Lowering the `Diffusion` parameter will make the effect faster. The further away `Anamorphic Ratio` is from 0, the slower it will be. Enable `Fast Mode` if you are developing for mobile or low-end platforms to get a significant boost in performance. Smaller lens dirt textures will result in faster lookup and blending across volumes. ### Requirements - Shader model 3 See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware.