using AxibugEmuOnline.Client.UI; using System; using System.Collections.Generic; using UnityEngine; namespace AxibugEmuOnline.Client { public class CommandDispatcher : MonoBehaviour { public static CommandDispatcher Instance { get; private set; } List m_register = new List(); Dictionary m_keyMapper = new Dictionary(); private void Awake() { Instance = this; m_keyMapper.Add(KeyCode.A, EnumCommand.SelectItemLeft); m_keyMapper.Add(KeyCode.D, EnumCommand.SelectItemRight); m_keyMapper.Add(KeyCode.W, EnumCommand.SelectItemUp); m_keyMapper.Add(KeyCode.S, EnumCommand.SelectItemDown); m_keyMapper.Add(KeyCode.K, EnumCommand.Enter); m_keyMapper.Add(KeyCode.L, EnumCommand.Back); m_keyMapper.Add(KeyCode.I, EnumCommand.OptionMenu); m_keyMapper.Add(KeyCode.LeftArrow, EnumCommand.SelectItemLeft); m_keyMapper.Add(KeyCode.RightArrow, EnumCommand.SelectItemRight); m_keyMapper.Add(KeyCode.UpArrow, EnumCommand.SelectItemUp); m_keyMapper.Add(KeyCode.DownArrow, EnumCommand.SelectItemDown); m_keyMapper.Add(KeyCode.Return, EnumCommand.Enter); m_keyMapper.Add(KeyCode.Escape, EnumCommand.Back); m_keyMapper.Add(KeyCode.RightShift, EnumCommand.OptionMenu); m_keyMapper.Add(KeyCode.LeftShift, EnumCommand.OptionMenu); } private void OnDestroy() { Instance = null; } public void RegistController(CommandExecuter controller) { if (m_register.Contains(controller)) { return; } m_register.Add(controller); } public void UnRegistController(CommandExecuter menuItemController) { m_register.Remove(menuItemController); } readonly List oneFrameRegister = new List(); private void Update() { foreach (var item in m_keyMapper) { if (Input.GetKeyDown(item.Key)) { oneFrameRegister.Clear(); oneFrameRegister.AddRange(m_register); for (int i = 0; i < oneFrameRegister.Count; i++) { var controller = oneFrameRegister[i]; if (!controller.Enable) continue; controller.ExecuteCommand(item.Value, false); } } if (Input.GetKeyUp(item.Key)) { oneFrameRegister.Clear(); oneFrameRegister.AddRange(m_register); for (int i = 0; i < oneFrameRegister.Count; i++) { var controller = oneFrameRegister[i]; if (!controller.Enable) continue; controller.ExecuteCommand(item.Value, true); } } } } } }