////////////////////////////////////////////////////////////////////////// // Mapper173 // ////////////////////////////////////////////////////////////////////////// class Mapper173 : public Mapper { public: Mapper173( NES* parent ) : Mapper(parent) {} void Reset(); BYTE ExRead ( WORD addr ); void ExWrite( WORD addr, BYTE data ); BYTE ReadLow ( WORD addr ); void WriteLow(WORD addr, BYTE data); void Write( WORD addr, BYTE data ); void HSync( INT scanline ); void Clock( INT cycles ); void PPU_Latch( WORD addr ); void PPU_ExtLatch( WORD ntbladr, BYTE& chr_l, BYTE& chr_h, BYTE& attr ); // For state save BOOL IsStateSave() { return TRUE; } void SaveState( LPBYTE p ); void LoadState( LPBYTE p ); protected: BYTE reg[10]; INT irq_counter, irq_latch; BYTE irq_enable, irq_repeat; BYTE irq_occur; private: };