using AxibugEmuOnline.Client.ClientCore; using System.Diagnostics; namespace AxibugEmuOnline.Client { public class InGameUI_SaveState : ExecuteMenu { private InGameUI m_gameUI; public override bool Visible => !m_gameUI.IsNetPlay; public InGameUI_SaveState(InGameUI gameUI) : base("保存快照", null) { m_gameUI = gameUI; } public override void OnExcute(OptionUI optionUI, ref bool cancelHide) { if (m_gameUI.IsNetPlay) return; Stopwatch sw = Stopwatch.StartNew(); object state = m_gameUI.Core.GetState(); m_gameUI.SaveQuickState(state); sw.Stop(); App.log.Info($"{m_gameUI.RomFile.Platform}====>获取快照耗时:{sw.Elapsed.TotalMilliseconds}ms"); } } }