using System.Collections.Generic; using UnityEngine; namespace AxibugEmuOnline.Client { public class CommandDispatcher : MonoBehaviour { public static CommandDispatcher Instance { get; private set; } /// 平级注册对象,都会响应指令 List m_register = new List(); /// 独占注册对象,指令会被列表中最后一个对象独占 List m_registerHigh = new List(); Dictionary m_keyMapper = new Dictionary(); private void Awake() { Instance = this; m_keyMapper.Add(KeyCode.A, EnumCommand.SelectItemLeft); m_keyMapper.Add(KeyCode.D, EnumCommand.SelectItemRight); m_keyMapper.Add(KeyCode.W, EnumCommand.SelectItemUp); m_keyMapper.Add(KeyCode.S, EnumCommand.SelectItemDown); m_keyMapper.Add(KeyCode.K, EnumCommand.Enter); m_keyMapper.Add(KeyCode.L, EnumCommand.Back); m_keyMapper.Add(KeyCode.I, EnumCommand.OptionMenu); m_keyMapper.Add(KeyCode.LeftArrow, EnumCommand.SelectItemLeft); m_keyMapper.Add(KeyCode.RightArrow, EnumCommand.SelectItemRight); m_keyMapper.Add(KeyCode.UpArrow, EnumCommand.SelectItemUp); m_keyMapper.Add(KeyCode.DownArrow, EnumCommand.SelectItemDown); m_keyMapper.Add(KeyCode.Return, EnumCommand.Enter); m_keyMapper.Add(KeyCode.Escape, EnumCommand.Back); m_keyMapper.Add(KeyCode.RightShift, EnumCommand.OptionMenu); m_keyMapper.Add(KeyCode.LeftShift, EnumCommand.OptionMenu); } private void OnDestroy() { Instance = null; } public void RegistController(CommandExecuter controller) { if (!controller.AloneMode) { if (m_register.Contains(controller)) { return; } m_register.Add(controller); } else { if (m_registerHigh.Contains(controller)) { return; } m_registerHigh.Add(controller); } } public void UnRegistController(CommandExecuter menuItemController) { if (!menuItemController.AloneMode) m_register.Remove(menuItemController); else m_registerHigh.Remove(menuItemController); } readonly List oneFrameRegister = new List(); private void Update() { foreach (var item in m_keyMapper) { peekRegister(oneFrameRegister); if (Input.GetKeyDown(item.Key)) { foreach (var controller in oneFrameRegister) { if (!controller.Enable) continue; controller.ExecuteCommand(item.Value, false); } } if (Input.GetKeyUp(item.Key)) { foreach (var controller in oneFrameRegister) { if (!controller.Enable) continue; controller.ExecuteCommand(item.Value, true); } } } } private List peekRegister(List results) { results.Clear(); if (m_registerHigh.Count > 0) { for (int i = m_registerHigh.Count - 1; i >= 0; i--) { var controller = m_registerHigh[i]; if (controller.Enable) { results.Add(controller); return results; } } } foreach (var controller in m_register) { if (!controller.Enable) continue; results.Add(controller); } return results; } #if UNITY_EDITOR public void GetRegisters(out IReadOnlyList normal, out IReadOnlyList alone) { normal = m_register; alone = m_registerHigh; } #endif } }