////////////////////////////////////////////////////////////////////////// // Mapper002 UNROM // ////////////////////////////////////////////////////////////////////////// using static VirtualNes.MMU; using static VirtualNes.Core.CPU; using INT = System.Int32; using BYTE = System.Byte; using Codice.CM.Client.Differences; namespace VirtualNes.Core { public class Mapper002 : Mapper { BYTE patch; public Mapper002(NES parent) : base(parent) { } public override void Reset() { SetPROM_32K_Bank(0, 1, PROM_8K_SIZE - 2, PROM_8K_SIZE - 1); patch = 0; uint crc = nes.rom.GetPROM_CRC(); // if( crc == 0x322c9b09 ) { // Metal Gear (Alt)(J) //// nes.SetFrameIRQmode( FALSE ); // } // if( crc == 0xe7a3867b ) { // Dragon Quest 2(Alt)(J) // nes.SetFrameIRQmode( FALSE ); // } //// if( crc == 0x9622fbd9 ) { // Ballblazer(J) //// patch = 0; //// } if (crc == 0x8c3d54e8 // Ikari(J) || crc == 0x655efeed // Ikari Warriors(U) || crc == 0x538218b2) { // Ikari Warriors(E) patch = 1; } if (crc == 0xb20c1030) { // Shanghai(J)(original) patch = 2; } } //void Mapper002::WriteLow(WORD addr, BYTE data) public override void WriteLow(ushort addr, byte data) { if (!nes.rom.IsSAVERAM()) { if (addr >= 0x5000 && patch == 1) SetPROM_16K_Bank(4, data); } else { base.WriteLow(addr, data); } } //void Mapper002::Write(WORD addr, BYTE data) public override void Write(ushort addr, byte data) { if (patch != 2) SetPROM_16K_Bank(4, data); else SetPROM_16K_Bank(4, data >> 4); } } }