using UnityEngine; using UnityEngine.UI; namespace AxibugEmuOnline.Client { public class OptionUI_ExecuteItem : MonoBehaviour { [SerializeField] Text m_MenuNameTxt; [SerializeField] Image m_Icon; public void SetData(ExecuteMenu executeMenu) { m_MenuNameTxt.text = executeMenu.Name; if (executeMenu.Icon == null) m_Icon.gameObject.SetActiveEx(false); else { m_Icon.gameObject.SetActiveEx(true); m_Icon.sprite = executeMenu.Icon; } } } }