////////////////////////////////////////////////////////////////////////// // Mapper010 Nintendo MMC4 // ////////////////////////////////////////////////////////////////////////// using static VirtualNes.MMU; using static VirtualNes.Core.CPU; using INT = System.Int32; using BYTE = System.Byte; using Codice.CM.Client.Differences; namespace VirtualNes.Core { public class Mapper010 : Mapper { BYTE[] reg = new byte[4]; BYTE latch_a, latch_b; public Mapper010(NES parent) : base(parent) { } public override void Reset() { SetPROM_32K_Bank(0, 1, PROM_8K_SIZE - 2, PROM_8K_SIZE - 1); reg[0] = 0; reg[1] = 4; reg[2] = 0; reg[3] = 0; latch_a = 0xFE; latch_b = 0xFE; SetVROM_4K_Bank(0, 4); SetVROM_4K_Bank(4, 0); nes.ppu.SetChrLatchMode(true); } //void Mapper010::Write(WORD addr, BYTE data) public override void Write(ushort addr, byte data) { switch (addr & 0xF000) { case 0xA000: SetPROM_16K_Bank(4, data); break; case 0xB000: reg[0] = data; if (latch_a == 0xFD) { SetVROM_4K_Bank(0, reg[0]); } break; case 0xC000: reg[1] = data; if (latch_a == 0xFE) { SetVROM_4K_Bank(0, reg[1]); } break; case 0xD000: reg[2] = data; if (latch_b == 0xFD) { SetVROM_4K_Bank(4, reg[2]); } break; case 0xE000: reg[3] = data; if (latch_b == 0xFE) { SetVROM_4K_Bank(4, reg[3]); } break; case 0xF000: if ((data & 0x01) != 0) SetVRAM_Mirror(VRAM_HMIRROR); else SetVRAM_Mirror(VRAM_VMIRROR); break; } } //void Mapper010::PPU_ChrLatch(WORD addr) public override void PPU_ChrLatch(ushort addr) { if ((addr & 0x1FF0) == 0x0FD0 && latch_a != 0xFD) { latch_a = 0xFD; SetVROM_4K_Bank(0, reg[0]); } else if ((addr & 0x1FF0) == 0x0FE0 && latch_a != 0xFE) { latch_a = 0xFE; SetVROM_4K_Bank(0, reg[1]); } else if ((addr & 0x1FF0) == 0x1FD0 && latch_b != 0xFD) { latch_b = 0xFD; SetVROM_4K_Bank(4, reg[2]); } else if ((addr & 0x1FF0) == 0x1FE0 && latch_b != 0xFE) { latch_b = 0xFE; SetVROM_4K_Bank(4, reg[3]); } } //void Mapper010::SaveState(LPBYTE p) public override void SaveState(byte[] p) { p[0] = reg[0]; p[1] = reg[1]; p[2] = reg[2]; p[3] = reg[3]; p[4] = latch_a; p[5] = latch_b; } //void Mapper010::LoadState(LPBYTE p) public override void LoadState(byte[] p) { reg[0] = p[0]; reg[1] = p[1]; reg[2] = p[2]; reg[3] = p[3]; latch_a = p[4]; latch_b = p[5]; } public override bool IsStateSave() { return true; } } }