////////////////////////////////////////////////////////////////////////// // Mapper163 NanJing Games // ////////////////////////////////////////////////////////////////////////// class Mapper163 : public Mapper { public: Mapper163( NES* parent ) : Mapper(parent) {} void Reset(); BYTE ReadLow ( WORD addr ); void WriteLow(WORD addr, BYTE data); void Write(WORD addr, BYTE data); void HSync( INT scanline ); void PPU_Latch( WORD addr ); // For state save BOOL IsStateSave() { return TRUE; } void SaveState( LPBYTE p ); void LoadState( LPBYTE p ); protected: BYTE reg[3]; BYTE strobe, trigger; WORD security; BYTE rom_type; INT www,index; private: void jedi_table_init(); BYTE decode(uint8 code); BYTE adpcm_decoder(BYTE data); };