using System; using UnityEngine; namespace AxibugEmuOnline.Client.UNES.Controller { [Serializable] public class KeyConfig { public KeyCode Up = KeyCode.UpArrow; public KeyCode Down = KeyCode.DownArrow; public KeyCode Left = KeyCode.LeftArrow; public KeyCode Right = KeyCode.RightArrow; public KeyCode A = KeyCode.A; public KeyCode B = KeyCode.S; public KeyCode Start = KeyCode.Alpha1; public KeyCode Select = KeyCode.Alpha2; public KeyCode Debug = KeyCode.P; } }