using UnityEngine; using UnityEngine.Rendering.PostProcessing; namespace UnityEditor.Rendering.PostProcessing { static class ResourceAssetFactory { #if POSTFX_DEBUG_MENUS [MenuItem("Tools/Post-processing/Create Resources Asset")] #endif static void CreateAsset() { var asset = ScriptableObject.CreateInstance(); AssetDatabase.CreateAsset(asset, "Assets/PostProcessResources.asset"); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); } } }