# Grain The **Grain** effect emulates the effect that real-world cameras produce where small particles in the camera’s film give the image a coarse, unprocessed effect. The **Grain** effect available in Unity is based on a coherent gradient noise. ![](images/grain.png) ### Properties | Property | Function | | :---------------------- | :------------------------------------------------------------ | | Colored | Enable the checkbox to use colored grain. | | Intensity | Set the value of the **Grain** strength. Higher values show more visible grain. | | Size | Set the value of the **Grain** particle size. | | Luminance Contribution | Set the value to control the noisiness response curve. This value is based on scene luminance. Lower values mean less noise in dark areas. | ### Performance Disabling `Colored` will make the Grain effect run faster. ### Requirements - Shader Model 3 See the [Graphics Hardware Capabilities and Emulation](https://docs.unity3d.com/Manual/GraphicsEmulation.html) page for further details and a list of compliant hardware.