////////////////////////////////////////////////////////////////////////// // Mapper188 Bandai Karaoke Studio // ////////////////////////////////////////////////////////////////////////// using static VirtualNes.MMU; using static VirtualNes.Core.CPU; using INT = System.Int32; using BYTE = System.Byte; using System; //using Codice.CM.Client.Differences; namespace VirtualNes.Core { public class Mapper188 : Mapper { public Mapper188(NES parent) : base(parent) { } public override void Reset() { if (PROM_8K_SIZE > 16) { SetPROM_32K_Bank(0, 1, 14, 15); } else { SetPROM_32K_Bank(0, 1, PROM_8K_SIZE - 2, PROM_8K_SIZE - 1); } } //void Mapper188::Write(WORD addr, BYTE data) public override void Write(ushort addr, byte data) { if (data != 0) { if ((data & 0x10) != 0) { data &= 0x07; SetPROM_16K_Bank(4, data); } else { SetPROM_16K_Bank(4, data + 8); } } else { if (PROM_8K_SIZE == 0x10) { SetPROM_16K_Bank(4, 7); } else { SetPROM_16K_Bank(4, 8); } } } } }