//////////////////////////////// // Mapper096 Bandai 74161 // ////////////////////////////////////////////////////////////////////////// using static VirtualNes.MMU; using static VirtualNes.Core.CPU; using INT = System.Int32; using BYTE = System.Byte; using System; //using Codice.CM.Client.Differences; namespace VirtualNes.Core { public class Mapper096 : Mapper { BYTE[] reg = new byte[2]; public Mapper096(NES parent) : base(parent) { } public override void Reset() { reg[0] = reg[1] = 0; SetPROM_32K_Bank(0, 1, 2, 3); SetBank(); SetVRAM_Mirror(VRAM_MIRROR4L); } //void Mapper096::Write(WORD addr, BYTE data) public override void Write(ushort addr, byte data) { SetPROM_32K_Bank(data & 0x03); reg[0] = (byte)((data & 0x04) >> 2); SetBank(); } public override void PPU_Latch(ushort addr) { if ((addr & 0xF000) == 0x2000) { reg[1] = (byte)((addr >> 8) & 0x03); SetBank(); } } void SetBank() { SetCRAM_4K_Bank(0, reg[0] * 4 + reg[1]); SetCRAM_4K_Bank(4, reg[0] * 4 + 0x03); } //void Mapper096::SaveState(LPBYTE p) public override void SaveState(byte[] p) { p[0] = reg[0]; p[1] = reg[1]; } //void Mapper096::LoadState(LPBYTE p) public override void LoadState(byte[] p) { reg[0] = p[0]; reg[1] = p[1]; } public override bool IsStateSave() { return true; } } }