////////////////////////////////////////////////////////////////////////// // Mapper067 SunSoft Mapper 3 // ////////////////////////////////////////////////////////////////////////// using static VirtualNes.MMU; using static VirtualNes.Core.CPU; using INT = System.Int32; using BYTE = System.Byte; using System; //using Codice.CM.Client.Differences; namespace VirtualNes.Core { public class Mapper067 : Mapper { BYTE irq_enable; BYTE irq_occur; BYTE irq_toggle; INT irq_counter; public Mapper067(NES parent) : base(parent) { } public override void Reset() { irq_enable = 0; irq_toggle = 0; irq_counter = 0; irq_occur = 0; SetPROM_32K_Bank(0, 1, PROM_8K_SIZE - 2, PROM_8K_SIZE - 1); SetVROM_4K_Bank(0, 0); SetVROM_4K_Bank(4, VROM_4K_SIZE - 1); uint crc = nes.rom.GetPROM_CRC(); if (crc == 0x7f2a04bf) { // For Fantasy Zone 2(J) nes.SetRenderMethod(EnumRenderMethod.PRE_ALL_RENDER); } } //void Mapper067::Write(WORD addr, BYTE data) public override void Write(ushort addr, byte data) { switch (addr & 0xF800) { case 0x8800: SetVROM_2K_Bank(0, data); break; case 0x9800: SetVROM_2K_Bank(2, data); break; case 0xA800: SetVROM_2K_Bank(4, data); break; case 0xB800: SetVROM_2K_Bank(6, data); break; case 0xC800: if (irq_toggle == 0) { irq_counter = (irq_counter & 0x00FF) | ((INT)data << 8); } else { irq_counter = (irq_counter & 0xFF00) | ((INT)data & 0xFF); } irq_toggle ^= 1; irq_occur = 0; nes.cpu.ClrIRQ(IRQ_MAPPER); break; case 0xD800: irq_enable = (byte)(data & 0x10); irq_toggle = 0; irq_occur = 0; nes.cpu.ClrIRQ(IRQ_MAPPER); break; case 0xE800: data &= 0x03; if (data == 0) SetVRAM_Mirror(VRAM_VMIRROR); else if (data == 1) SetVRAM_Mirror(VRAM_HMIRROR); else if (data == 2) SetVRAM_Mirror(VRAM_MIRROR4L); else SetVRAM_Mirror(VRAM_MIRROR4H); break; case 0xF800: SetPROM_16K_Bank(4, data); break; } } //void Mapper067::Clock(INT cycles) public override void Clock(int cycles) { if (irq_enable != 0) { if ((irq_counter -= cycles) <= 0) { irq_enable = 0; irq_occur = 0xFF; irq_counter = 0xFFFF; nes.cpu.SetIRQ(IRQ_MAPPER); } } // if( irq_occur ) { // nes.cpu.IRQ_NotPending(); // } } //void Mapper067::SaveState(LPBYTE p) public override void SaveState(byte[] p) { //p[0] = irq_enable; //p[1] = irq_occur; //p[2] = irq_toggle; //*((INT*)&p[3]) = irq_counter; } //void Mapper067::LoadState(LPBYTE p) public override void LoadState(byte[] p) { //irq_enable = p[0]; //irq_occur = p[1]; //irq_toggle = p[2]; //irq_counter = *((INT*)&p[3]); } public override bool IsStateSave() { return true; } } }