using AxibugEmuOnline.Client.ClientCore; using System.Diagnostics; namespace AxibugEmuOnline.Client { public class InGameUI_LoadState : ExecuteMenu { private InGameUI m_gameUI; public override bool Visible => !m_gameUI.IsNetPlay; public InGameUI_LoadState(InGameUI gameUI) : base("读取快照", null) { m_gameUI = gameUI; } public override void OnExcute(OptionUI optionUI, ref bool cancelHide) { if (m_gameUI.IsNetPlay) return; object state = m_gameUI.GetQuickState(); Stopwatch sw = Stopwatch.StartNew(); if (state != null) { m_gameUI.Core.LoadState(state); sw.Stop(); App.log.Info($"{m_gameUI.RomFile.Platform}====>快照加载耗时:{sw.Elapsed.TotalMilliseconds}ms"); } } } }