using AxibugProtobuf; namespace AxibugEmuOnline.Client.InputDevices { public class PSVController_D : InputDevice_D { public override GamePadType PadType => GamePadType.PsvitaControl; /// /// X /// public Button_C Cross; /// /// O /// public Button_C Circle; /// /// 方框 /// public Button_C Square; /// /// 三角 /// public Button_C Triangle; public Button_C L; public Button_C R; public Button_C Select; public Button_C Start; public Button_C Up; public Button_C Right; public Button_C Down; public Button_C Left; public Stick_C LeftStick; public Stick_C RightStick; public PSVController_D(InputResolver resolver) : base(resolver) { } } }