using System; namespace VirtualNes.Core { public struct ControllerState { private uint raw0; private uint raw1; private uint raw2; private uint raw3; public ControllerState( EnumButtonType player0_buttons, EnumButtonType player1_buttons, EnumButtonType player2_buttons, EnumButtonType player3_buttons) { raw0 = (uint)player0_buttons; raw1 = (uint)player1_buttons; raw2 = (uint)player2_buttons; raw3 = (uint)player3_buttons; } public bool HasButton(int player, EnumButtonType button) { uint raw = 0; switch (player) { case 0: raw = raw0; break; case 1: raw = raw1; break; case 2: raw = raw2; break; case 3: raw = raw3; break; } return (raw & (uint)button) == (uint)button; } } [Flags] public enum EnumButtonType { UP = 1, DOWN = 2, LEFT = 4, RIGHT = 8, A = 16, B = 32, SELECT = 64, START = 128, MIC = 256 } }