////////////////////////////////////////////////////////////////////////// // Mapper165 Fire Emblem Chinese version // ////////////////////////////////////////////////////////////////////////// class Mapper165 : public Mapper { public: Mapper165( NES* parent ) : Mapper(parent) {} void Reset(); void Write( WORD addr, BYTE data ); void PPU_ChrLatch( WORD addr ); // For state save BOOL IsStateSave() { return TRUE; } void SaveState( LPBYTE p ); void LoadState( LPBYTE p ); protected: BYTE reg[8]; BYTE prg0, prg1; BYTE chr0, chr1, chr2, chr3; BYTE we_sram; BYTE latch; private: void SetBank_CPU(); void SetBank_PPU(); void SetBank_PPUSUB( int bank, int page ); };