////////////////////////////////////////////////////////////////////////// // Mapper016 Bandai Standard // ////////////////////////////////////////////////////////////////////////// #include "EEPROM.h" class Mapper016 : public Mapper { public: Mapper016( NES* parent ) : Mapper(parent) {} void Reset(); BYTE ReadLow( WORD addr ); void WriteLow( WORD addr, BYTE data ); void Write( WORD addr, BYTE data ); void HSync( INT scanline ); void Clock( INT cycles ); // For Datach Barcode Battler void SetBarcodeData( LPBYTE code, INT len ); // For state save BOOL IsStateSave() { return TRUE; } void SaveState( LPBYTE p ); void LoadState( LPBYTE p ); protected: BYTE patch; // For Famicom Jump 2 BYTE eeprom_type; // EEPROM type BYTE reg[3]; BYTE irq_enable; INT irq_counter; INT irq_latch; BYTE irq_type; X24C01 x24c01; X24C02 x24c02; private: void WriteSubA(WORD addr, BYTE data); void WriteSubB(WORD addr, BYTE data); };