////////////////////////////////////////////////////////////////////////// // Mapper052 Konami VRC2 type B // ////////////////////////////////////////////////////////////////////////// void Mapper052::Reset() { for( INT i = 0; i < 8; i++ ) { reg[i] = i; } reg[8] = 0; irq_enable = 0; irq_counter = 0; irq_latch = 0; irq_clock = 0; SetPROM_32K_Bank( 0, 1, PROM_8K_SIZE-2, PROM_8K_SIZE-1 ); SetVROM_8K_Bank( 0 ); nes->SetRenderMethod( NES::PRE_ALL_RENDER ); // nes->SetRenderMethod( NES::POST_RENDER ); // nes->SetRenderMethod( NES::POST_ALL_RENDER ); } void Mapper052::Write( WORD addr, BYTE data ) { if(addr>=0xf000) DEBUGOUT( "MPRWR A=%04X D=%02X L=%3d CYC=%d\n", addr&0xFFFF, data&0xFF, nes->GetScanline(), nes->cpu->GetTotalCycles() ); if(addr>=0xf000) DEBUGOUT( "MPRWR A=%04X RAM=%02X L=%3d CYC=%d\n", addr&0xFFFF, RAM[0x1c0]&0xFF, nes->GetScanline(), nes->cpu->GetTotalCycles() ); switch( addr & 0xFFFF ) { case 0x8000: if(reg[8]) SetPROM_8K_Bank( 6, data ); else SetPROM_8K_Bank( 4, data ); break; case 0x9002: reg[8] = data & 0x02; break; case 0x9004: data &= 0x03; if(data==0) SetVRAM_Mirror( VRAM_VMIRROR ); else if(data==1) SetVRAM_Mirror( VRAM_HMIRROR ); else if(data==2) SetVRAM_Mirror( VRAM_MIRROR4L); else SetVRAM_Mirror( VRAM_MIRROR4H); break; case 0xA000: SetPROM_8K_Bank( 5, data ); break; case 0xB000: reg[0] = (reg[0] & 0xF0) | (data & 0x0F); SetVROM_1K_Bank( 0, reg[0] ); break; case 0xB001: reg[0] = (reg[0] & 0x0F) | ((data & 0x0F) << 4); SetVROM_1K_Bank( 0, reg[0] ); break; case 0xB002: reg[1] = (reg[1] & 0xF0) | (data & 0x0F); SetVROM_1K_Bank( 1, reg[1] ); break; case 0xB003: reg[1] = (reg[1] & 0x0F) | ((data & 0x0F) << 4); SetVROM_1K_Bank( 1, reg[1] ); break; case 0xC000: reg[2] = (reg[2] & 0xF0) | (data & 0x0F); SetVROM_1K_Bank( 2, reg[2] ); break; case 0xC001: reg[2] = (reg[2] & 0x0F) | ((data & 0x0F) << 4); SetVROM_1K_Bank( 2, reg[2] ); break; case 0xC002: reg[3] = (reg[3] & 0xF0) | (data & 0x0F); SetVROM_1K_Bank( 3, reg[3] ); break; case 0xC003: reg[3] = (reg[3] & 0x0F) | ((data & 0x0F) << 4); SetVROM_1K_Bank( 3, reg[3] ); break; case 0xD000: reg[4] = (reg[4] & 0xF0) | (data & 0x0F); SetVROM_1K_Bank( 4, reg[4] ); break; case 0xD001: reg[4] = (reg[4] & 0x0F) | ((data & 0x0F) << 4); SetVROM_1K_Bank( 4, reg[4] ); break; case 0xD002: reg[5] = (reg[5] & 0xF0) | (data & 0x0F); SetVROM_1K_Bank( 5, reg[5] ); break; case 0xD003: reg[5] = (reg[5] & 0x0F) | ((data & 0x0F) << 4); SetVROM_1K_Bank( 5, reg[5] ); break; case 0xE000: reg[6] = (reg[6] & 0xF0) | (data & 0x0F); SetVROM_1K_Bank( 6, reg[6] ); break; case 0xE001: reg[6] = (reg[6] & 0x0F) | ((data & 0x0F) << 4); SetVROM_1K_Bank( 6, reg[6] ); break; case 0xE002: reg[7] = (reg[7] & 0xF0) | (data & 0x0F); SetVROM_1K_Bank( 7, reg[7] ); break; case 0xE003: reg[7] = (reg[7] & 0x0F) | ((data & 0x0F) << 4); SetVROM_1K_Bank( 7, reg[7] ); break; case 0xF000: break; case 0xF004: case 0xFF04: RAM[0x7f8] = 1; break; case 0xF008: case 0xFF08: irq_enable = 1; // irq_latch = ((RAM[0x7f8]*2)+0x11)^0xFF; //Akumajou Special - Boku Dracula-kun irq_latch = ((RAM[0x1c0]*2)+0x11)^0xFF; //Teenage Mutant Ninja Turtles irq_counter = irq_latch; irq_clock = 0; nes->cpu->ClrIRQ( IRQ_MAPPER ); break; case 0xF00C: irq_enable = 0; nes->cpu->ClrIRQ( IRQ_MAPPER ); break; } } void Mapper052::HSync( INT scanline ) { // } void Mapper052::Clock( INT cycles ) { if( irq_enable ) { irq_clock += cycles*3; while( irq_clock >= 341 ) { irq_clock -= 341; irq_counter++; if( irq_counter == 0 ) { irq_counter = irq_latch; nes->cpu->SetIRQ( IRQ_MAPPER ); } } } } void Mapper052::SaveState( LPBYTE p ) { // } void Mapper052::LoadState( LPBYTE p ) { // }