////////////////////////////////////////////////////////////////////////// // Mapper199 WaiXingTypeG Base ON Nintendo MMC3 // ////////////////////////////////////////////////////////////////////////// using static VirtualNes.MMU; using static VirtualNes.Core.CPU; using INT = System.Int32; using BYTE = System.Byte; using System; using Codice.CM.Client.Differences; namespace VirtualNes.Core { public class Mapper199 : Mapper { BYTE[] reg = new byte[8]; BYTE[] prg = new byte[4]; BYTE[] chr = new byte[8]; BYTE we_sram; BYTE irq_type; BYTE irq_enable; BYTE irq_counter; BYTE irq_latch; BYTE irq_request; public Mapper199(NES parent) : base(parent) { } public override void Reset() { for (INT i = 0; i < 8; i++) { reg[i] = 0x00; chr[i] = (byte)i; } prg[0] = 0x00; prg[1] = 0x01; prg[2] = 0x3e; prg[3] = 0x3f; SetBank_CPU(); SetBank_PPU(); we_sram = 0; irq_enable = irq_counter = irq_latch = irq_request = 0; uint crcP = nes.rom.GetPROM_CRC(); uint crcV = nes.rom.GetVROM_CRC(); if ((crcP == 0xE80D8741) || (crcV == 0x3846520D)) {//ÍâÐÇ°ÔÍõµÄ´ó½ nes.SetRenderMethod(EnumRenderMethod.POST_ALL_RENDER); } } //BYTE Mapper199::ReadLow(WORD addr) public override byte ReadLow(ushort addr) { if (addr >= 0x5000 && addr <= 0x5FFF) { return XRAM[addr - 0x4000]; } else { return base.ReadLow(addr); } } //void Mapper199::WriteLow(WORD addr, BYTE data) public override void WriteLow(ushort addr, byte data) { if (addr >= 0x5000 && addr <= 0x5FFF) { XRAM[addr - 0x4000] = data; } else { base.WriteLow(addr, data); } } //void Mapper199::Write(WORD addr, BYTE data) public override void Write(ushort addr, byte data) { //DEBUGOUT( "MPRWR A=%04X D=%02X L=%3d CYC=%d\n", addr&0xFFFF, data&0xFF, nes.GetScanline(), nes.cpu.GetTotalCycles() ); switch (addr & 0xE001) { case 0x8000: reg[0] = data; SetBank_CPU(); SetBank_PPU(); break; case 0x8001: reg[1] = data; switch (reg[0] & 0x0f) { case 0x00: chr[0] = data; SetBank_PPU(); break; case 0x01: chr[2] = data; SetBank_PPU(); break; case 0x02: case 0x03: case 0x04: case 0x05: chr[(reg[0] & 0x07) + 2] = data; SetBank_PPU(); break; case 0x06: case 0x07: case 0x08: case 0x09: prg[(reg[0] & 0x0f) - 6] = data; SetBank_CPU(); break; case 0x0A: chr[1] = data; SetBank_PPU(); break; case 0x0B: chr[3] = data; SetBank_PPU(); break; } break; case 0xA000: reg[2] = data; //if( !nes.rom.Is4SCREEN() ) { if (data == 0) SetVRAM_Mirror(VRAM_VMIRROR); else if (data == 1) SetVRAM_Mirror(VRAM_HMIRROR); else if (data == 2) SetVRAM_Mirror(VRAM_MIRROR4L); else SetVRAM_Mirror(VRAM_MIRROR4H); } break; case 0xA001: reg[3] = data; break; case 0xC000: reg[4] = data; irq_counter = data; irq_request = 0; break; case 0xC001: reg[5] = data; irq_latch = data; irq_request = 0; break; case 0xE000: reg[6] = data; irq_enable = 0; irq_request = 0; nes.cpu.ClrIRQ(IRQ_MAPPER); break; case 0xE001: reg[7] = data; irq_enable = 1; irq_request = 0; break; } } //void Mapper199::HSync(INT scanline) public override void HSync(int scanline) { if ((scanline >= 0 && scanline <= 239)) { if (nes.ppu.IsDispON()) { if (irq_enable != 0 && irq_request == 0) { if (scanline == 0) { if (irq_counter != 0) { irq_counter--; } } if ((irq_counter--) == 0) { irq_request = 0xFF; irq_counter = irq_latch; nes.cpu.SetIRQ(IRQ_MAPPER); } } } } } void SetBank_CPU() { SetPROM_8K_Bank(4, prg[0 ^ (reg[0] >> 5 & ~(0 << 1) & 2)]); SetPROM_8K_Bank(5, prg[1 ^ (reg[0] >> 5 & ~(1 << 1) & 2)]); SetPROM_8K_Bank(6, prg[2 ^ (reg[0] >> 5 & ~(2 << 1) & 2)]); SetPROM_8K_Bank(7, prg[3 ^ (reg[0] >> 5 & ~(3 << 1) & 2)]); } void SetBank_PPU() { //unsigned int bank = (reg[0] & 0x80) >> 5; int bank = (reg[0] & 0x80) >> 5; for (int x = 0; x < 8; x++) { if (chr[x] <= 7) { SetCRAM_1K_Bank((byte)(x ^ bank), chr[x]); } else { SetVROM_1K_Bank((byte)(x ^ bank), chr[x]); } } } //void Mapper199::SaveState(LPBYTE p) public override void SaveState(byte[] p) { for (INT i = 0; i < 8; i++) { p[i] = reg[i]; p[10 + i] = chr[i]; } p[8] = prg[0]; p[9] = prg[1]; p[18] = irq_enable; p[19] = irq_counter; p[20] = irq_latch; p[21] = irq_request; p[22] = prg[2]; p[23] = prg[3]; } //void Mapper199::LoadState(LPBYTE p) public override void LoadState(byte[] p) { for (INT i = 0; i < 8; i++) { reg[i] = p[i]; chr[i] = p[10 + i]; } prg[0] = p[8]; prg[1] = p[9]; irq_enable = p[18]; irq_counter = p[19]; irq_latch = p[20]; irq_request = p[21]; prg[2] = p[22]; prg[3] = p[23]; } public override bool IsStateSave() { return true; } } }