using System.Collections.Generic; namespace AxibugEmuOnline.Client.InputDevices { public class PSVController : InputDevice { /// <summary> × </summary> public Button Cross { get; private set; } /// <summary> ○ </summary> public Button Circle { get; private set; } /// <summary> □ </summary> public Button Square { get; private set; } /// <summary> △ </summary> public Button Triangle { get; private set; } public Button L { get; private set; } public Button R { get; private set; } public Button Select { get; private set; } public Button Start { get; private set; } public Button Up { get; private set; } public Button Right { get; private set; } public Button Down { get; private set; } public Button Left { get; private set; } public Stick LeftStick { get; private set; } public Stick RightStick { get; private set; } public PSVController(InputResolver resolver) : base(resolver) { } protected override List<InputControl> DefineControls() { List<InputControl> result = new List<InputControl>(); Cross = new Button(this, "X"); Circle = new Button(this, "⭕"); Square = new Button(this, "□"); Triangle = new Button(this, "△"); L = new Button(this, "L"); R = new Button(this, "R"); Select = new Button(this, "SELECT"); Start = new Button(this, "START"); Up = new Button(this, "UP"); Right = new Button(this, "RIGHT"); Down = new Button(this, "DOWN"); Left = new Button(this, "LEFT"); LeftStick = new Stick(this, nameof(LeftStick)); RightStick = new Stick(this, nameof(RightStick)); return result; } } }