using AxibugEmuOnline.Server.Common; using AxibugEmuOnline.Server.NetWork; using AxibugProtobuf; using System.Net.Sockets; using System.Timers; namespace AxibugEmuOnline.Server.Manager { public class ClientInfo { public long UID { get; set; } public string NickName { get; set; } public string Account { get; set; } public Socket _socket { get; set; } public bool IsOffline { get; set; } = false; public DateTime LogOutDT { get; set; } public DateTime LogInDT { get; set; } public UserRoomState RoomState { get; set; } = new UserRoomState(); public TimeSpan LastStartPingTime { get; set; } public int LastPingSeed { get; set; } public double AveNetDelay { get; set; } public double MinNetDelay { get; set; } public double MaxNetDelay { get; set; } public List NetDelays { get; set; } = new List(); public const int NetAveDelayCount = 3; } public class UserRoomState { public int RoomID { get; private set; } public int PlayerIdx { get; private set; } public UserRoomState() { ClearRoomData(); } public void SetRoomData(int roomID, int playerIdx) { RoomID = roomID; PlayerIdx = playerIdx; } public void ClearRoomData() { RoomID = -1; PlayerIdx = -1; } } public class ClientManager { private List ClientList = new List(); private Dictionary _DictSocketClient = new Dictionary(); private Dictionary _DictUIDClient = new Dictionary(); private long TestUIDSeed = 0; private System.Timers.Timer clientCheckTimer; private AutoResetEvent pingTickARE; private long _RemoveOfflineCacheMin; private Thread threadPingTick; /// /// 初始化并指定检查时间 /// /// tick检查毫秒数 /// 清理掉线分钟数 public void Init(long ticktime, long RemoveOfflineCacheMin) { NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdPing, OnCmdPing); NetMsg.Instance.RegNetMsgEvent((int)CommandID.CmdPong, OnCmdPong); pingTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_2000MS); //换算成毫秒 _RemoveOfflineCacheMin = RemoveOfflineCacheMin; clientCheckTimer = new System.Timers.Timer(); clientCheckTimer.Interval = ticktime; clientCheckTimer.AutoReset = true; clientCheckTimer.Elapsed += new ElapsedEventHandler(ClientCheckClearOffline_Elapsed); clientCheckTimer.Enabled = true; pingTickARE = AppSrv.g_Tick.AddNewARE(TickManager.TickType.Interval_2000MS); threadPingTick = new Thread(PingAllLoop); threadPingTick.Start(); } public long GetNextUID() { return ++TestUIDSeed; } private void ClientCheckClearOffline_Elapsed(object sender, ElapsedEventArgs e) { DateTime CheckDT = DateTime.Now.AddMinutes(-1 * _RemoveOfflineCacheMin); ClientInfo[] OfflineClientlist = ClientList.Where(w => w.IsOffline == true && w.LogOutDT < CheckDT).ToArray(); Console.WriteLine("开始清理离线过久的玩家的缓存"); for (int i = 0; i < OfflineClientlist.Length; i++) { //to do 掉线处理 RemoveClient(OfflineClientlist[i]); } GC.Collect(); } //通用处理 #region clientlist 处理 public ClientInfo JoinNewClient(Protobuf_Login data, Socket _socket) { //也许这个函数需加lock ClientInfo cinfo = GetClientForSocket(_socket); //如果连接还在 if (cinfo != null) { cinfo.IsOffline = false; } else { cinfo = new ClientInfo() { UID = GetNextUID(), _socket = _socket, Account = data.Account, NickName = data.Account, IsOffline = false, }; AddClient(cinfo); } return cinfo; } /// /// 增加用户 /// /// void AddClient(ClientInfo clientInfo) { try { Console.WriteLine("追加连接玩家 UID=>" + clientInfo.UID + " | " + clientInfo.Account); lock (ClientList) { _DictUIDClient.Add(clientInfo.UID, clientInfo); _DictSocketClient.Add(clientInfo._socket, clientInfo); ClientList.Add(clientInfo); } } catch (Exception ex) { ex.ToString(); } } /// /// 清理连接 /// /// public void RemoveClient(ClientInfo client) { lock (ClientList) { if (_DictUIDClient.ContainsKey(client.UID)) _DictUIDClient.Remove(client.UID); if (_DictSocketClient.ContainsKey(client._socket)) _DictSocketClient.Remove(client._socket); ClientList.Remove(client); } } /// /// 清理连接 /// /// public bool GetClientByUID(long uid, out ClientInfo client, bool bNeedOnline = false) { lock (ClientList) { if (!_DictUIDClient.ContainsKey(uid)) { client = null; return false; } client = _DictUIDClient[uid]; if (bNeedOnline && client.IsOffline) return false; return true; } } public ClientInfo GetClientForSocket(Socket sk) { return _DictSocketClient.ContainsKey(sk) ? _DictSocketClient[sk] : null; } /// /// 获取在线玩家 /// /// public List GetOnlineClientList() { return ClientList.Where(w => w.IsOffline == false).ToList(); } /// /// 设置玩家离线 /// /// public void SetClientOfflineForSocket(Socket sk) { if (!_DictSocketClient.ContainsKey(sk)) return; ClientInfo cinfo = _DictSocketClient[sk]; Console.WriteLine("标记玩家UID" + cinfo.UID + "为离线"); cinfo.IsOffline = true; cinfo.LogOutDT = DateTime.Now; } public void RemoveClientForSocket(Socket sk) { if (!_DictSocketClient.ContainsKey(sk)) return; RemoveClient(_DictSocketClient[sk]); } #endregion #region Ping void PingAllLoop() { while (true) { pingTickARE.WaitOne(); //AppSrv.g_Log.Info("PingAll"); PingAll(); } } void PingAll() { List clientlist = GetOnlineClientList(); int randSeed = new Random().Next(0, int.MaxValue); foreach (var _c in clientlist) { _c.LastPingSeed = randSeed; _c.LastStartPingTime = AppSrv.g_Tick.sw.Elapsed; Protobuf_Ping resp = new Protobuf_Ping() { Seed = randSeed, }; AppSrv.g_ClientMgr.ClientSend(_c._socket, (int)CommandID.CmdPing, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp)); } } public void OnCmdPing(Socket sk, byte[] reqData) { //AppSrv.g_Log.Debug($"OnCmdPing"); ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk); Protobuf_Ping msg = ProtoBufHelper.DeSerizlize(reqData); //创建成功下行 Protobuf_Pong resp = new Protobuf_Pong() { Seed = msg.Seed, }; AppSrv.g_ClientMgr.ClientSend(_c._socket, (int)CommandID.CmdPong, (int)ErrorCode.ErrorOk, ProtoBufHelper.Serizlize(resp)); } public void OnCmdPong(Socket sk, byte[] reqData) { //AppSrv.g_Log.Debug($"OnCmdPong"); ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk); Protobuf_Pong msg = ProtoBufHelper.DeSerizlize(reqData); if (_c.LastPingSeed == msg.Seed) { TimeSpan current = AppSrv.g_Tick.sw.Elapsed; TimeSpan delta = current - _c.LastStartPingTime; _c.NetDelays.Add(delta.TotalSeconds); while (_c.NetDelays.Count > ClientInfo.NetAveDelayCount) _c.NetDelays.RemoveAt(0); double tempMin = double.MaxValue; double tempMax = double.MinValue; for (int i = 0; i < _c.NetDelays.Count; i++) { tempMin = Math.Min(_c.NetDelays[i], tempMin); tempMax = Math.Max(_c.NetDelays[i], tempMax); } _c.MinNetDelay = tempMin; _c.MaxNetDelay = tempMax; _c.AveNetDelay = _c.NetDelays.Average(w => w); } } #endregion public void ClientSendALL(int CMDID, int ERRCODE, byte[] data, long SkipUID = -1) { ClientSend(ClientList, CMDID, ERRCODE, data, SkipUID); } public void ClientSend(List UIDs, int CMDID, int ERRCODE, byte[] data, long SkipUID = -1) { for (int i = 0; i < UIDs.Count(); i++) { if (!GetClientByUID(UIDs[i], out ClientInfo _c, true)) continue; AppSrv.g_SocketMgr.SendToSocket(_c._socket, CMDID, ERRCODE, data); } } /// /// 给一组用户发送数据 /// /// /// /// /// public void ClientSend(List _toclientlist, int CMDID, int ERRCODE, byte[] data, long SkipUID = -1) { for (int i = 0; i < _toclientlist.Count(); i++) { if (_toclientlist[i] == null || _toclientlist[i].IsOffline) continue; if (SkipUID > -1 && _toclientlist[i].UID == SkipUID) continue; AppSrv.g_SocketMgr.SendToSocket(_toclientlist[i]._socket, CMDID, ERRCODE, data); } } public void ClientSend(Socket _socket, int CMDID, int ERRCODE, byte[] data) { //Console.WriteLine("发送数据 CMDID->"+ CMDID); AppSrv.g_SocketMgr.SendToSocket(_socket, CMDID, ERRCODE, data); } /// /// 给一个连接发送数据 /// /// /// /// /// public void ClientSend(ClientInfo _c, int CMDID, int ERRCODE, byte[] data) { if (_c == null || _c.IsOffline) return; AppSrv.g_SocketMgr.SendToSocket(_c._socket, CMDID, ERRCODE, data); } public int GetOnlineClient() { return ClientList.Where(w => !w.IsOffline).Count(); } } }