using AxibugEmuOnline.Client.ClientCore; using UnityEngine; namespace AxibugEmuOnline.Client.Manager { public class AppEmu { private GameObject m_emuInstance; public void BeginGame(RomFile romFile) { if (m_emuInstance != null) return; switch (romFile.Platform) { case EnumPlatform.NES: var nesEmu = GameObject.Instantiate(Resources.Load("NES/NesEmulator")).GetComponent(); m_emuInstance = nesEmu.gameObject; nesEmu.StartGame(romFile); LaunchUI.Instance.HideMainMenu(); InGameUI.Instance.Show(romFile, nesEmu); break; } } public void StopGame() { if (m_emuInstance == null) return; GameObject.Destroy(m_emuInstance); m_emuInstance = null; InGameUI.Instance.Hide(); LaunchUI.Instance.ShowMainMenu(); } } }