using System.Collections.Generic; using UnityEngine; namespace AxibugEmuOnline.Client { public abstract class ControlScheme { private static ControlScheme m_current; public static ControlScheme Current { get => m_current; set { m_current = value; m_current.SetUIKeys(CommandDispatcher.Instance.GetKeyMapper()); } } public string Name { get; private set; } public virtual void SetUIKeys(Dictionary uiKeyMapper) { uiKeyMapper.Clear(); uiKeyMapper[KeyCode.A] = EnumCommand.SelectItemLeft; uiKeyMapper[KeyCode.D] = EnumCommand.SelectItemRight; uiKeyMapper[KeyCode.W] = EnumCommand.SelectItemUp; uiKeyMapper[KeyCode.S] = EnumCommand.SelectItemDown; uiKeyMapper[KeyCode.K] = EnumCommand.Enter; uiKeyMapper[KeyCode.L] = EnumCommand.Back; uiKeyMapper[KeyCode.I] = EnumCommand.OptionMenu; uiKeyMapper[KeyCode.LeftArrow] = EnumCommand.SelectItemLeft; uiKeyMapper[KeyCode.RightArrow] = EnumCommand.SelectItemRight; uiKeyMapper[KeyCode.UpArrow] = EnumCommand.SelectItemUp; uiKeyMapper[KeyCode.DownArrow] = EnumCommand.SelectItemDown; uiKeyMapper[KeyCode.Return] = EnumCommand.Enter; uiKeyMapper[KeyCode.Escape] = EnumCommand.Back; uiKeyMapper[KeyCode.RightShift] = EnumCommand.OptionMenu; uiKeyMapper[KeyCode.LeftShift] = EnumCommand.OptionMenu; } } }