using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Event;
using UnityEngine;
using VirtualNes.Core;
namespace AxibugEmuOnline.Client.Manager
{
public class AppEmu
{
///
/// unity的c#实现有bug,以接口类型保存的monobehaviour引用,!=和==运算符没有调用到monobehaviour重写过的运算符
/// 但是Equals方法可以,所以,这个接口判断为空请使用Equals
///
private IEmuCore m_emuCore;
private IControllerSetuper m_controllerSetuper;
///
/// unity的c#实现有bug,以接口类型保存的monobehaviour引用,!=和==运算符没有调用到monobehaviour重写过的运算符
/// 但是Equals方法可以,所以,这个接口判断为空请使用Equals
///
public IEmuCore Core => m_emuCore;
public AppEmu()
{
Eventer.Instance.RegisterEvent(EEvent.OnMineJoinRoom, OnSelfJoinRoom);
}
private void OnSelfJoinRoom()
{
//如果当前正在游戏中,就先结束游戏
if (!m_emuCore.IsNull()) StopGame();
var roomInfo = App.roomMgr.mineRoomMiniInfo;
roomInfo.FetchRomFileInRoomInfo(EnumPlatform.NES, (_, romFile) =>
{
if (!romFile.RomReady) //这个rom并没有下载,所以取消进入房间
{
App.roomMgr.SendLeavnRoom();
}
else
{
BeginGame(romFile);
}
});
}
public void BeginGame(RomFile romFile)
{
if (!m_emuCore.IsNull()) return;
switch (romFile.Platform)
{
case EnumPlatform.NES:
m_emuCore = GameObject.Instantiate(Resources.Load("NES/NesEmulator")).GetComponent();
break;
}
m_emuCore.StartGame(romFile);
LaunchUI.Instance.HideMainMenu();
InGameUI.Instance.Show(romFile, m_emuCore);
m_emuCore.SetupScheme();
m_controllerSetuper = Supporter.GetControllerSetuper();
SetupController();
Eventer.Instance.RegisterEvent(EEvent.OnRoomSlotDataChanged, OnSlotDataChanged);
}
private void OnSlotDataChanged()
{
SetupController();
}
private void SetupController()
{
if (!App.roomMgr.InRoom) //不在房间中,自动分配0号手柄到0号手柄位
{
m_controllerSetuper.SetConnect(con0ToSlot: 0);
}
else //在房间中则使用服务器下发的手柄槽位信息分配本地手柄
{
long selfUID = App.user.userdata.UID;
App.roomMgr.mineRoomMiniInfo.GetPlayerSlotIdxByUid(selfUID, 0, out var con0Slot);
App.roomMgr.mineRoomMiniInfo.GetPlayerSlotIdxByUid(selfUID, 1, out var con1Slot);
App.roomMgr.mineRoomMiniInfo.GetPlayerSlotIdxByUid(selfUID, 2, out var con2Slot);
App.roomMgr.mineRoomMiniInfo.GetPlayerSlotIdxByUid(selfUID, 3, out var con3Slot);
m_controllerSetuper.SetConnect(con0Slot, con1Slot, con2Slot, con3Slot);
}
}
public void StopGame()
{
if (m_emuCore.IsNull()) return;
GameObject.Destroy(m_emuCore.gameObject);
m_emuCore = null;
InGameUI.Instance.Hide();
LaunchUI.Instance.ShowMainMenu();
m_controllerSetuper = null;
Eventer.Instance.UnregisterEvent(EEvent.OnRoomSlotDataChanged, OnSlotDataChanged);
}
public void ResetGame()
{
if (m_emuCore.IsNull()) return;
m_emuCore.DoReset();
}
}
}