using AxibugProtobuf; namespace AxibugEmuOnline.Client.InputDevices { public class StandaloneSwitchProController_D : InputDevice_D { public Button_C LeftSL; public Button_C LeftSR; public Button_C RightSL; public Button_C RightSR; public Button_C B; public Button_C A; public Button_C Y; public Button_C X; public Button_C Up; public Button_C Down; public Button_C Left; public Button_C Right; public Button_C Minus; public Button_C Plus; public Stick_C LeftStick; public Stick_C RightStick; public Button_C LeftStickPress; public Button_C RightStickPress; public StandaloneSwitchProController_D(InputResolver resolver) : base(resolver) { } public override GamePadType PadType => GamePadType.SwitchProControl; } }