using AxibugEmuOnline.Server.Common; using AxibugEmuOnline.Server.Manager; using AxibugEmuOnline.Server.NetWork; using System.Net; namespace AxibugEmuOnline.Server { public static class AppSrv { public static TickManager g_Tick; public static ClientManager g_ClientMgr; public static LogManager g_Log; public static LoginManager g_Login; public static ChatManager g_Chat; public static UserManager g_UserMgr; public static IOCPNetWork g_SocketMgr; public static RoomManager g_Room; public static GameShareManager g_GameShareMgr; public static void InitServer(int port) { Config.LoadConfig(); Haoyue_SQLPoolManager.InitConnMgr(); g_Tick = new TickManager(); g_ClientMgr = new ClientManager(); g_ClientMgr.Init(45000, 120); g_Log = new LogManager(); g_Login = new LoginManager(); g_Chat = new ChatManager(); g_UserMgr = new UserManager(); g_SocketMgr = new IOCPNetWork(1024, 4096 * 2); g_Room = new RoomManager(); g_GameShareMgr = new GameShareManager(); g_SocketMgr.Init(); g_SocketMgr.Start(new IPEndPoint(IPAddress.Any.Address, port)); Console.WriteLine("Succeed!"); } } }